=================== HLSL Resource Types
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Introduction
HLSL Resources are runtime-bound data that is provided as input, output or both to shader programs written in HLSL. Resource Types in HLSL provide key user abstractions for reading and writing resource data.
Implementation Details
In Clang resource types are forward declared by the HLSLExternalSemaSource
on initialization. They are then lazily completed when requiresCompleteType
is called later in Sema.
Resource types are classes that have the "intangible" resource handle type,
__hlsl_resource_t, as a member. These are generally templated class
declarations that specify the type of data that can be loaded from or stored
into the resource. The handle is annotated with hlsl-specific attributes
describing properties of the resource. Member functions of a resource type are
generally fairly simple wrappers around builtins that operate on the handle
member.
During code generation resource types are lowered to target extension types in IR. These types are target specific and differ between DXIL and SPIR-V generation, providing the necessary information for the targets to generate binding metadata for their respective target runtimes.