#include <windows.h>
#include <stdio.h>
void ThrowAndCatch();
__declspec(noinline)
void Throw() {
fprintf(stderr, "Throw\n");
throw 1;
}
void ThrowAndCatch() {
int local;
try {
Throw();
} catch(...) {
fprintf(stderr, "Catch\n");
}
}
HANDLE done;
DWORD CALLBACK work_item(LPVOID) {
ThrowAndCatch();
SetEvent(done);
return 0;
}
int main(int argc, char **argv) {
done = CreateEvent(0, false, false, "job is done");
if (!done)
return 1;
QueueUserWorkItem(&work_item, nullptr, 0);
unsigned wait_result = WaitForSingleObject(done, 10 * 1000);
if (wait_result == WAIT_ABANDONED)
fprintf(stderr, "Timed out\n");
if (wait_result != WAIT_OBJECT_0) {
fprintf(stderr, "Wait for work item failed\n");
return 2;
}
fprintf(stderr, "Done!\n");
}