Mach-O LLD Port
LLD is a linker from the LLVM project that is a drop-in replacement for system linkers and runs much faster than them. It also provides features that are useful for toolchain developers. This document will describe the Mach-O port.
Features
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LLD is a drop-in replacement for Apple's Mach-O linker, ld64, that accepts the same command line arguments.
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LLD is very fast. When you link a large program on a multicore machine, you can expect that LLD runs more than twice as fast as the ld64 linker.
Download
LLD is available as a pre-built binary by going to the latest release,
downloading the appropriate bundle (clang+llvm-<version>-<your architecture>-<your platform>.tar.xz),
decompressing it, and locating the binary at bin/ld64.lld. Note
that if ld64.lld is moved out of bin, it must still be accompanied
by its sibling file lld, as ld64.lld is technically a symlink to lld.
Build
The easiest way to build LLD is to
check out the entire LLVM projects/sub-projects from a git mirror and
build that tree. You need cmake and of course a C++ compiler.
.. code-block:: console
$ git clone https://github.com/llvm/llvm-project llvm-project $ mkdir build $ cd build $ cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DLLVM_ENABLE_PROJECTS='lld' ../llvm-project/llvm $ ninja check-lld-macho
Then you can find output binary at build/bin/ld64.lld. Note
that if ld64.lld is moved out of bin, it must still be accompanied
by its sibling file lld, as ld64.lld is technically a symlink to lld.
Using LLD
LLD can be used by adding -fuse-ld=/path/to/ld64.lld to the linker flags.
For Xcode, this can be done by adding it to "Other linker flags" in the build
settings. For Bazel, this can be done with --linkopt or with
rules_apple_linker.
.. seealso::
:doc:ld64-vs-lld has more info on the differences between the two linkers.
.. toctree:: :hidden:
ld64-vs-lld