#include "mlir/Transforms/Passes.h"
#include "mlir/IR/PatternMatch.h"
#include "mlir/Interfaces/LoopLikeInterface.h"
#include "mlir/Interfaces/SideEffectInterfaces.h"
#include "mlir/Transforms/LoopInvariantCodeMotionUtils.h"
namespace mlir {
#define GEN_PASS_DEF_LOOPINVARIANTCODEMOTION
#define GEN_PASS_DEF_LOOPINVARIANTSUBSETHOISTING
#include "mlir/Transforms/Passes.h.inc"
}
using namespace mlir;
namespace {
struct LoopInvariantCodeMotion
: public impl::LoopInvariantCodeMotionBase<LoopInvariantCodeMotion> {
void runOnOperation() override;
};
struct LoopInvariantSubsetHoisting
: public impl::LoopInvariantSubsetHoistingBase<
LoopInvariantSubsetHoisting> {
void runOnOperation() override;
};
}
void LoopInvariantCodeMotion::runOnOperation() {
getOperation()->walk(
[&](LoopLikeOpInterface loopLike) { moveLoopInvariantCode(loopLike); });
}
void LoopInvariantSubsetHoisting::runOnOperation() {
IRRewriter rewriter(getOperation()->getContext());
getOperation()->walk([&](LoopLikeOpInterface loopLike) {
(void)hoistLoopInvariantSubsets(rewriter, loopLike);
});
}
std::unique_ptr<Pass> mlir::createLoopInvariantCodeMotionPass() {
return std::make_unique<LoopInvariantCodeMotion>();
}
std::unique_ptr<Pass> mlir::createLoopInvariantSubsetHoistingPass() {
return std::make_unique<LoopInvariantSubsetHoisting>();
}