* -------------------------------------------------------------------------
* This file is part of the MindStudio project.
* Copyright (c) 2026 Huawei Technologies Co.,Ltd.
*
* MindStudio is licensed under Mulan PSL v2.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
*
* http://license.coscl.org.cn/MulanPSL2
*
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
* -------------------------------------------------------------------------
*/
const clamp = (value: number, min: number, max: number): number => Math.min(Math.max(value, min), max);
const getBlockBounds = (block: Block): { minX: number; maxX: number; minY: number; maxY: number } | null => {
if (block.path.length < 1) {
return null;
}
const startPoint = block.path[0];
const endPoint = block.path[block.path.length - 1];
const minY = Math.min(startPoint[1], endPoint[1]);
const maxY = Math.max(startPoint[1], endPoint[1]) + block.size;
return {
minX: startPoint[0],
maxX: endPoint[0],
minY,
maxY,
};
};
export const getCenteredBlockTransform = (
block: Block,
viewport: RenderOptions['viewport'],
zoom: RenderOptions['zoom'],
): RenderOptions['transform'] | null => {
const bounds = getBlockBounds(block);
if (bounds === null) {
return null;
}
const blockWidth = Math.max((bounds.maxX - bounds.minX) * zoom.x, 1);
const blockHeight = Math.max((bounds.maxY - bounds.minY) * zoom.y, 1);
const targetWidthScale = viewport.width * 0.35 / blockWidth;
const targetHeightScale = viewport.height * 0.35 / blockHeight;
const scale = clamp(Math.min(targetWidthScale, targetHeightScale), 1, 80);
const centerX = ((bounds.minX + bounds.maxX) / 2 - zoom.offset) * zoom.x;
const centerY = ((bounds.minY + bounds.maxY) / 2) * zoom.y;
return {
x: viewport.width / 2 - centerX * scale,
y: viewport.height / 2 - centerY * scale,
scaleX: scale,
scaleY: scale,
};
};