* -------------------------------------------------------------------------
* This file is part of the MindStudio project.
* Copyright (c) 2025 Huawei Technologies Co.,Ltd.
*
* MindStudio is licensed under Mulan PSL v2.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
*
* http://license.coscl.org.cn/MulanPSL2
*
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
* -------------------------------------------------------------------------
*/
#ifndef PROFILER_SERVER_PARSEUNITMANAGER_H
#define PROFILER_SERVER_PARSEUNITMANAGER_H
#include <map>
#include "AbstractParseUnit.h"
namespace Dic::Module::FullDb {
class ParseUnitManager {
public:
using Creator = std::function<std::unique_ptr<IAbstractParseUnit>()>;
static ParseUnitManager &Instance();
ParseUnitManager(const ParseUnitManager &) = delete;
ParseUnitManager &operator=(const ParseUnitManager &) = delete;
ParseUnitManager(ParseUnitManager &&) = delete;
ParseUnitManager &operator=(ParseUnitManager &&) = delete;
void ExecuteUnitList(const ParseUnitParams ¶ms, const std::vector<std::string> &unitNameList);
void RegisterUnit(const std::string &name, Creator unit);
private:
ParseUnitManager() = default;
~ParseUnitManager() = default;
std::map<std::string, Creator> unitMap;
};
template <typename T> class ParseUnitRegistrar {
public:
explicit ParseUnitRegistrar(const std::string &name) {
ParseUnitManager::Instance().RegisterUnit(name, []() { return std::make_unique<T>(); });
}
};
}
#endif