* -------------------------------------------------------------------------
* This file is part of the MindStudio project.
* Copyright (c) 2025 Huawei Technologies Co.,Ltd.
*
* MindStudio is licensed under Mulan PSL v2.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
*
* http://license.coscl.org.cn/MulanPSL2
*
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
* -------------------------------------------------------------------------
*/
#include "IEConnectionPool.h"
#include <utility>
#include "SystemUtil.h"
namespace Dic::Module::IE {
IEConnectionPool::IEConnectionPool(std::string dbPath, std::recursive_mutex &insertSqlMutex)
: path(std::move(dbPath)), insertSqlMutex(insertSqlMutex) {}
IEConnectionPool::~IEConnectionPool() {
try {
Stop();
} catch (const std::exception &) {
}
}
std::shared_ptr<Database> IEConnectionPool::GetConnection() {
std::unique_lock<std::mutex> lock(mutex);
if (!valid) {
return nullptr;
}
Database *conn = nullptr;
if (!idlePool.empty()) {
conn = idlePool.front();
idlePool.pop_front();
} else if (activePool.size() < maxActiveConnections) {
conn = CreatConnection();
} else {
ServerLog::Info("Wait idle connection.");
cv.wait_for(lock, std::chrono::seconds(maxWaitTime));
if (valid && !idlePool.empty()) {
conn = idlePool.front();
idlePool.pop_front();
}
}
if (conn == nullptr) {
ServerLog::Error("Get connection Failed.");
return nullptr;
}
std::shared_ptr<Database> connPtr(conn, [this](Database *conn) { ReleaseConnection(conn); });
return connPtr;
}
* Set max active connections.
*
* @param count max active connections.
*/
void IEConnectionPool::SetMaxActiveCount() {
const static unsigned int MAX_COUNT = 10;
const static unsigned int CPU_CORE_COUNT = std::min(SystemUtil::GetCpuCoreCount(), MAX_COUNT);
maxActiveConnections = std::max(maxActiveConnections, CPU_CORE_COUNT);
}
void IEConnectionPool::Stop() {
std::unique_lock<std::mutex> lock(mutex);
if (!valid) {
return;
}
valid = false;
ServerLog::Info("Wait all connection released. path:", path, ", idle size:", idlePool.size(),
", active size:", activePool.size());
while (idlePool.size() != activePool.size()) {
cv.wait_for(lock, std::chrono::seconds(maxWaitTime));
}
ServerLog::Info("All connection released.");
for (auto conn : activePool) {
delete conn;
}
idlePool.clear();
activePool.clear();
path = "";
}
void IEConnectionPool::ReleaseConnection(Database *conn) {
std::unique_lock<std::mutex> lock(mutex);
idlePool.emplace_back(conn);
if (valid) {
cv.notify_one();
} else {
ServerLog::Info("Release connection. idle pool size:", idlePool.size());
cv.notify_all();
}
}
Database *IEConnectionPool::CreatConnection() {
int retryCount = 0;
while (retryCount < maxRetryAttempts) {
auto *conn = new Database(insertSqlMutex);
if (!conn->OpenDb(path, false)) {
delete conn;
retryCount++;
continue;
}
activePool.emplace_back(conn);
return conn;
}
ServerLog::Error("Failed create connect. path:", path);
return nullptr;
}
std::string IEConnectionPool::GetDbPath() { return path; }
}