* -------------------------------------------------------------------------
* This file is part of the MindStudio project.
* Copyright (c) 2025 Huawei Technologies Co.,Ltd.
*
* MindStudio is licensed under Mulan PSL v2.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
*
* http://license.coscl.org.cn/MulanPSL2
*
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
* -------------------------------------------------------------------------
*/
#include "DataBaseManager.h"
#include "SummaryProtocolRequest.h"
#include "ParallelStrategyAlgorithmManager.h"
#include "SummarySlowRankAdvisorHandler.h"
namespace Dic::Module::Summary {
bool SummarySlowRankAdvisorHandler::HandleRequest(std::unique_ptr<Protocol::Request> requestPtr) {
auto &request = dynamic_cast<QueryParallelismArrangementRequest &>(*requestPtr);
std::unique_ptr<SummarySlowRankAdvisorResponse> responsePtr = std::make_unique<SummarySlowRankAdvisorResponse>();
SummarySlowRankAdvisorResponse &response = *responsePtr;
SetBaseResponse(request, response);
std::string err;
if (!request.params.CheckParams(err)) {
SetSummaryError(ErrorCode::PARAMS_ERROR);
SendResponse(std::move(responsePtr), false, err);
return false;
}
auto database = Timeline::DataBaseManager::Instance().GetClusterDatabase(request.params.clusterPath);
if (database == nullptr) {
SetSummaryError(ErrorCode::CONNECT_DATABASE_FAILED);
SendResponse(std::move(responsePtr), false);
return false;
}
auto algPtr = ParallelStrategyAlgorithmManager::Instance().GetAlgorithmByProjectName(database->GetDbPath());
if (algPtr == nullptr) {
SendResponse(std::move(responsePtr), false);
return false;
}
BaseParallelStrategyAlgorithm &algorithm = *algPtr;
response.body.topNElements = algorithm.GetTopNAdviceInfo(response.body.matchSuccess);
if (response.body.matchSuccess && response.body.topNElements.empty()) {
response.body.hasSlowRank = false;
}
SendResponse(std::move(responsePtr), true);
return true;
}
}