* This file is part of the MindStudio project.
* Copyright (c) 2025 Huawei Technologies Co.,Ltd.
*
* MindStudio is licensed under Mulan PSL v2.
* You can use this software according to the terms and conditions of the Mulan PSL v2.
* You may obtain a copy of Mulan PSL v2 at:
*
* http://license.coscl.org.cn/MulanPSL2
*
* THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
* EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
* MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
* See the Mulan PSL v2 for more details.
* ------------------------------------------------------------------------- */
#include "communication.h"
#include <string>
#include "log.h"
namespace Communication {
void Communication::SendMsgAsyn(size_t clientId, const std::string &msg)
{
std::unique_lock<std::mutex> lk(sendMtx_);
sendMsgQueue_.push({msg, clientId});
sendCv_.notify_one();
}
int32_t Communication::ReceiveMsg(size_t &clientId, std::string &msg)
{
std::unique_lock<std::mutex> lk(receiveMtx_);
if (receiveMsgQueue_.empty()) {
if (!receiveCv_.wait_for(lk, std::chrono::seconds(1), [this] { return !receiveMsgQueue_.empty(); })) {
return 0;
}
}
auto message = receiveMsgQueue_.front();
clientId = message.clientId;
msg = message.msg;
receiveMsgQueue_.pop();
return msg.size();
}
void Communication::MsgHandle(size_t &clientId, std::string &msg)
{
std::unique_lock<std::mutex> lk(receiveMtx_);
receiveMsgQueue_.push({msg, clientId});
receiveCv_.notify_one();
}
void Communication::MsgSend()
{
while (runFlag_) {
Message msg;
{
std::unique_lock<std::mutex> lk(sendMtx_);
if (!sendCv_.wait_for(lk, std::chrono::seconds(1), [this] { return !sendMsgQueue_.empty(); })) {
continue;
}
msg = sendMsgQueue_.front();
sendMsgQueue_.pop();
if (Write(msg.clientId, msg.msg) == 0) {
Utility::LogDebug("msg send failed, client is %zu", msg.clientId);
}
}
}
}
int Communication::Write(size_t clientId, const std::string &msg) const
{
return server_.Notify(clientId, msg);
}
void Communication::Start()
{
runFlag_ = true;
sendThread_ = std::thread(&Communication::MsgSend, this);
auto func = std::bind(&Communication::MsgHandle, this, std::placeholders::_1, std::placeholders::_2);
server_.SetMsgHandlerHook(func);
server_.Start();
}
void Communication::Stop()
{
runFlag_ = false;
sendCv_.notify_all();
receiveCv_.notify_all();
if (sendThread_.joinable()) {
sendThread_.join();
}
}
}