/**
* Copyright 2024 Beijing Baolande Software Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Runtime Library Exception to the Apache 2.0 License:
*
* As an exception, if you use this Software to compile your source code and
* portions of this Software are embedded into the binary product as a result,
* you may redistribute such product without providing attribution as would
* otherwise be required by Sections 4(a), 4(b) and 4(d) of the License.
*/
package hyperion.transport
/**
* Hyperion通信框架相关的配置项
*
* @author yangfuping
*/
public open class TcpSocketOptions {
//监听端口
private var portVal: UInt16 = 0
public mut prop port: UInt16 {
get() {
portVal
}
set(v) {
this.portVal = v
}
}
//接收缓冲区
private var receiveBufferSizeVal: ?Int64 = None
public mut prop receiveBufferSize: ?Int64 {
get() {
receiveBufferSizeVal
}
set(v) {
this.receiveBufferSizeVal = v
}
}
//发送缓冲区
private var sendBufferSizeVal: ?Int64 = None
public mut prop sendBufferSize: ?Int64 {
get() {
sendBufferSizeVal
}
set(v) {
this.sendBufferSizeVal = v
}
}
//TCP_NODELAY Option
private var noDelayVal: ?Bool = None
public mut prop noDelay: ?Bool {
get() {
noDelayVal
}
set(v) {
this.noDelayVal = v
}
}
private var lingerVal: ?Duration = None
public mut prop linger: ?Duration {
get() {
lingerVal
}
set(v) {
this.lingerVal = v
}
}
// 读超时时间
private var readTimeoutVal: ?Duration = None
public mut prop readTimeout: ?Duration {
get() {
readTimeoutVal
}
set(v) {
this.readTimeoutVal = v
}
}
// 写超时时间
private var writeTimeoutVal: ?Duration = None
public mut prop writeTimeout: ?Duration {
get() {
writeTimeoutVal
}
set(v) {
this.writeTimeoutVal = v
}
}
// 连接空闲超时时间
private var idleTimeoutVal: ?Duration = None
public mut prop idleTimeout: ?Duration {
get() {
idleTimeoutVal
}
set(v) {
this.idleTimeoutVal = v
}
}
// 异步写数据,每个连接一个写线程
private var asyncWriteVal: Bool = true
public mut prop asyncWrite: Bool {
get() {
asyncWriteVal
}
set(v) {
this.asyncWriteVal = v
}
}
// 写队列长度,asyncWrite为true时使用
private var writeQueueSizeVal: Int64 = 8192
public mut prop writeQueueSize: Int64 {
get() {
writeQueueSizeVal
}
set(v) {
if (v > 0) {
this.writeQueueSizeVal = v
}
}
}
// 写缓冲区大小,asyncWrite为true时使用,可以减少Socket write系统调用
private var writeBufferSizeVal: Int64 = 8192
public mut prop writeBufferSize: Int64 {
get() {
writeBufferSizeVal
}
set(v) {
if (v > 0) {
this.writeBufferSizeVal = v
}
}
}
// 写线程空闲超时时间
private var writeThreadIdleTimeoutVal: Duration = Duration.second * 60
public mut prop writeThreadIdleTimeout: Duration {
get() {
writeThreadIdleTimeoutVal
}
set(v) {
this.writeThreadIdleTimeoutVal = v
}
}
// 为每个连接固定一个读数据的线程
private var stickyReadVal: Bool = true
public mut prop stickyRead: Bool {
get() {
stickyReadVal
}
set(v) {
this.stickyReadVal = v
}
}
// 在读线程上执行编解码和业务逻辑,stickyRead为true时使用
private var execOnReadThreadVal: Bool = true
public mut prop execOnReadThread: Bool {
get() {
execOnReadThreadVal
}
set(v) {
this.execOnReadThreadVal = v
}
}
// 将要处理的消息报文从读缓存通过切片的方式分割出来,可以减少数组的拷贝
private var sliceExceedBufferVal: Bool = true
public mut prop sliceExceedBuffer: Bool {
get() {
sliceExceedBufferVal
}
set(v) {
this.sliceExceedBufferVal = v
}
}
/**
* 能处理的最大消息长度,默认64M
*/
private var maxMessageSizeInBytesVal: Int64 = 64 * 1024 * 1024
public mut prop maxMessageSizeInBytes: Int64 {
get() {
maxMessageSizeInBytesVal
}
set(v) {
if (v > 0) {
this.maxMessageSizeInBytesVal = v
}
}
}
/**
* 默认分配的ByteBuffer的容量
*
*/
private var bufferAllocateSizeVal: Int64 = 8192
public mut prop bufferAllocateSize: Int64 {
get() {
bufferAllocateSizeVal
}
set(v) {
if (v > 0 && v < maxMessageSizeInBytesVal) {
this.bufferAllocateSizeVal = v
}
}
}
/**
* 是否将ByteBuffer缓存到池中
*
*/
private var usePooledBufferAllocatorVal: Bool = false
public mut prop usePooledBufferAllocator: Bool {
get() {
usePooledBufferAllocatorVal
}
set(v) {
this.usePooledBufferAllocatorVal = v
}
}
/**
* 最大缓存的ByteBuffer的数量
*
*/
private var maxPooledBuffersVal: Int64 = 1024
public mut prop maxPooledBuffers: Int64 {
get() {
maxPooledBuffersVal
}
set(v) {
if (v > 0) {
this.maxPooledBuffersVal = v
}
}
}
}