* ijksdl_aout.h
*****************************************************************************
*
* Copyright (c) 2013 Bilibili
* copyright (c) 2013 Zhang Rui <bbcallen@gmail.com>
*
* This file is part of ijkPlayer.
*
* ijkPlayer is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* ijkPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with ijkPlayer; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef IJKSDL__IJKSDL_AOUT_H
#define IJKSDL__IJKSDL_AOUT_H
#define SDL_AUDIO_MAX_CALLBACKS_PER_SEC 30
#include "ijksdl_audio.h"
#include "ijksdl_class.h"
#include "ijksdl_mutex.h"
typedef struct SDL_Aout_Opaque SDL_Aout_Opaque;
typedef struct SDL_Aout SDL_Aout;
struct SDL_Aout {
SDL_mutex *mutex;
double minimal_latency_seconds;
SDL_Class *opaque_class;
SDL_Aout_Opaque *opaque;
void (*free_l)(SDL_Aout *vout);
int (*open_audio)(SDL_Aout *aout, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
void (*pause_audio)(SDL_Aout *aout, int pause_on);
void (*flush_audio)(SDL_Aout *aout);
void (*set_volume)(SDL_Aout *aout, float left, float right);
void (*close_audio)(SDL_Aout *aout);
double (*func_get_latency_seconds)(SDL_Aout *aout);
void (*func_set_default_latency_seconds)(SDL_Aout *aout, double latency);
void (*func_set_playback_rate)(SDL_Aout *aout, float playbackRate);
void (*func_set_playback_volume)(SDL_Aout *aout, float playbackVolume);
int (*func_get_audio_persecond_callbacks)(SDL_Aout *aout);
int (*func_get_audio_session_id)(SDL_Aout *aout);
};
int SDL_AoutOpenAudio(SDL_Aout *aout, const SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
void SDL_AoutPauseAudio(SDL_Aout *aout, int pause_on);
void SDL_AoutFlushAudio(SDL_Aout *aout);
void SDL_AoutSetStereoVolume(SDL_Aout *aout, float left_volume, float right_volume);
void SDL_AoutCloseAudio(SDL_Aout *aout);
void SDL_AoutFree(SDL_Aout *aout);
void SDL_AoutFreeP(SDL_Aout **paout);
double SDL_AoutGetLatencySeconds(SDL_Aout *aout);
void SDL_AoutSetDefaultLatencySeconds(SDL_Aout *aout, double latency);
int SDL_AoutGetAudioPerSecondCallBacks(SDL_Aout *aout);
void SDL_AoutSetPlaybackRate(SDL_Aout *aout, float playbackRate);
void SDL_AoutSetPlaybackVolume(SDL_Aout *aout, float volume);
int SDL_AoutGetAudioSessionId(SDL_Aout *aout);
#endif