* ijksdl_vout.c
*****************************************************************************
*
* Copyright (c) 2013 Bilibili
* copyright (c) 2013 Zhang Rui <bbcallen@gmail.com>
*
* This file is part of ijkPlayer.
*
* ijkPlayer is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* ijkPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with ijkPlayer; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "ijksdl_vout.h"
#include <stdlib.h>
#include <assert.h>
#if defined(__ANDROID__)
#include <android/native_window_jni.h>
#endif
void SDL_VoutFree(SDL_Vout *vout)
{
if (!vout)
return;
if (vout->free_l) {
vout->free_l(vout);
} else {
free(vout);
}
}
void SDL_VoutFreeP(SDL_Vout **pvout)
{
if (!pvout)
return;
SDL_VoutFree(*pvout);
*pvout = NULL;
}
int SDL_VoutDisplayYUVOverlay(SDL_Vout *vout, SDL_VoutOverlay *overlay)
{
if (vout && overlay && vout->display_overlay)
return vout->display_overlay(vout, overlay);
return -1;
}
int SDL_VoutSetOverlayFormat(SDL_Vout *vout, Uint32 overlay_format)
{
if (!vout)
return -1;
vout->overlay_format = overlay_format;
return 0;
}
SDL_VoutOverlay *SDL_Vout_CreateOverlay(int width, int height, int frame_format, SDL_Vout *vout)
{
if (vout && vout->create_overlay)
return vout->create_overlay(width, height, frame_format, vout);
return NULL;
}
int SDL_VoutLockYUVOverlay(SDL_VoutOverlay *overlay)
{
if (overlay && overlay->lock)
return overlay->lock(overlay);
return -1;
}
int SDL_VoutUnlockYUVOverlay(SDL_VoutOverlay *overlay)
{
if (overlay && overlay->unlock)
return overlay->unlock(overlay);
return -1;
}
void SDL_VoutFreeYUVOverlay(SDL_VoutOverlay *overlay)
{
if (!overlay)
return;
if (overlay->free_l) {
overlay->free_l(overlay);
} else {
free(overlay);
}
}
void SDL_VoutUnrefYUVOverlay(SDL_VoutOverlay *overlay)
{
if (overlay && overlay->unref)
overlay->unref(overlay);
}
int SDL_VoutFillFrameYUVOverlay(SDL_VoutOverlay *overlay, const AVFrame *frame)
{
if (!overlay || !overlay->func_fill_frame)
return -1;
return overlay->func_fill_frame(overlay, frame);
}