* ijksdl_vout.h
*****************************************************************************
*
* Copyright (c) 2013 Bilibili
* copyright (c) 2013 Zhang Rui <bbcallen@gmail.com>
*
* This file is part of ijkPlayer.
*
* ijkPlayer is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* ijkPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with ijkPlayer; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef IJKSDL__IJKSDL_VOUT_H
#define IJKSDL__IJKSDL_VOUT_H
#include "ijksdl_stdinc.h"
#include "ijksdl_class.h"
#include "ijksdl_mutex.h"
#include "ijksdl_video.h"
#include "ffmpeg/ijksdl_inc_ffmpeg.h"
typedef struct SDL_VoutOverlay_Opaque SDL_VoutOverlay_Opaque;
typedef struct SDL_VoutOverlay SDL_VoutOverlay;
struct SDL_VoutOverlay {
int w;
int h;
Uint32 format;
int planes;
Uint16 *pitches;
Uint8 **pixels;
int is_private;
int sar_num;
int sar_den;
SDL_Class *opaque_class;
SDL_VoutOverlay_Opaque *opaque;
void (*free_l)(SDL_VoutOverlay *overlay);
int (*lock)(SDL_VoutOverlay *overlay);
int (*unlock)(SDL_VoutOverlay *overlay);
void (*unref)(SDL_VoutOverlay *overlay);
int (*func_fill_frame)(SDL_VoutOverlay *overlay, const AVFrame *frame);
};
typedef struct SDL_Vout_Opaque SDL_Vout_Opaque;
typedef struct SDL_Vout SDL_Vout;
struct SDL_Vout {
SDL_mutex *mutex;
SDL_Class *opaque_class;
SDL_Vout_Opaque *opaque;
SDL_VoutOverlay *(*create_overlay)(int width, int height, int frame_format, SDL_Vout *vout);
void (*free_l)(SDL_Vout *vout);
int (*display_overlay)(SDL_Vout *vout, SDL_VoutOverlay *overlay);
Uint32 overlay_format;
};
void SDL_VoutFree(SDL_Vout *vout);
void SDL_VoutFreeP(SDL_Vout **pvout);
int SDL_VoutDisplayYUVOverlay(SDL_Vout *vout, SDL_VoutOverlay *overlay);
int SDL_VoutSetOverlayFormat(SDL_Vout *vout, Uint32 overlay_format);
SDL_VoutOverlay *SDL_Vout_CreateOverlay(int width, int height, int frame_format, SDL_Vout *vout);
int SDL_VoutLockYUVOverlay(SDL_VoutOverlay *overlay);
int SDL_VoutUnlockYUVOverlay(SDL_VoutOverlay *overlay);
void SDL_VoutFreeYUVOverlay(SDL_VoutOverlay *overlay);
void SDL_VoutUnrefYUVOverlay(SDL_VoutOverlay *overlay);
int SDL_VoutFillFrameYUVOverlay(SDL_VoutOverlay *overlay, const AVFrame *frame);
#endif