* ijksdl_vout_internal.h
*****************************************************************************
*
* Copyright (c) 2013 Bilibili
* copyright (c) 2013 Zhang Rui <bbcallen@gmail.com>
*
* This file is part of ijkPlayer.
*
* ijkPlayer is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* ijkPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with ijkPlayer; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef IJKSDL__IJKSDL_VOUT_INTERNAL_H
#define IJKSDL__IJKSDL_VOUT_INTERNAL_H
#include <stdlib.h>
#include <string.h>
#include "ijksdl_vout.h"
inline static SDL_Vout *SDL_Vout_CreateInternal(size_t opaque_size)
{
SDL_Vout *vout = (SDL_Vout*) calloc(1, sizeof(SDL_Vout));
if (!vout)
return NULL;
vout->opaque = calloc(1, opaque_size);
if (!vout->opaque) {
free(vout);
return NULL;
}
vout->mutex = SDL_CreateMutex();
if (vout->mutex == NULL) {
free(vout->opaque);
free(vout);
return NULL;
}
return vout;
}
inline static void SDL_Vout_FreeInternal(SDL_Vout *vout)
{
if (!vout)
return;
if (vout->mutex) {
SDL_DestroyMutex(vout->mutex);
}
free(vout->opaque);
memset(vout, 0, sizeof(SDL_Vout));
free(vout);
}
inline static SDL_VoutOverlay *SDL_VoutOverlay_CreateInternal(size_t opaque_size)
{
SDL_VoutOverlay *overlay = (SDL_VoutOverlay*) calloc(1, sizeof(SDL_VoutOverlay));
if (!overlay)
return NULL;
overlay->opaque = calloc(1, opaque_size);
if (!overlay->opaque) {
free(overlay);
return NULL;
}
return overlay;
}
inline static void SDL_VoutOverlay_FreeInternal(SDL_VoutOverlay *overlay)
{
if (!overlay)
return;
if (overlay->opaque)
free(overlay->opaque);
memset(overlay, 0, sizeof(SDL_VoutOverlay));
free(overlay);
}
#endif