* Copyright (c) 2016 Bilibili
* copyright (c) 2016 Zhang Rui <bbcallen@gmail.com>
*
* This file is part of ijkPlayer.
*
* ijkPlayer is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* ijkPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with ijkPlayer; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "internal.h"
static void IJK_GLES2_printShaderInfo(GLuint shader)
{
if (!shader)
return;
GLint info_len = 0;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
if (!info_len) {
ALOGE("[GLES2][Shader] empty info\n");
return;
}
char buf_stack[32];
char *buf_heap = NULL;
char *buf = buf_stack;
GLsizei buf_len = sizeof(buf_stack) - 1;
if (info_len > sizeof(buf_stack)) {
buf_heap = (char*) malloc(info_len + 1);
if (buf_heap) {
buf = buf_heap;
buf_len = info_len;
}
}
glGetShaderInfoLog(shader, buf_len, NULL, buf);
ALOGE("[GLES2][Shader] error %s\n", buf);
if (buf_heap)
free(buf_heap);
}
GLuint IJK_GLES2_loadShader(GLenum shader_type, const char *shader_source)
{
assert(shader_source);
GLuint shader = glCreateShader(shader_type); IJK_GLES2_checkError("glCreateShader");
if (!shader)
return 0;
assert(shader_source);
glShaderSource(shader, 1, &shader_source, NULL); IJK_GLES2_checkError_TRACE("glShaderSource");
glCompileShader(shader); IJK_GLES2_checkError_TRACE("glCompileShader");
GLint compile_status = 0;
glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);
if (!compile_status)
goto fail;
return shader;
fail:
if (shader) {
IJK_GLES2_printShaderInfo(shader);
glDeleteShader(shader);
}
return 0;
}