* Copyright (C) 2022 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ijkplayer_napi_utils_H
#define ijkplayer_napi_utils_H
#include <string>
#include <napi/native_api.h>
#include "native_common.h"
class NapiUtil {
public:
static void JsValueToString(const napi_env &env, const napi_value &value, const int32_t bufLen,
std::string &target);
static napi_value SetNapiCallInt32(const napi_env & env, const int32_t intValue);
static napi_value SetNapiCallInt64(const napi_env & env, const int64_t intValue);
static napi_value SetNapiCallBool(const napi_env env, bool value);
static int StringToInt(std::string value);
static int StringToLong(std::string value);
static int64_t StringToLongLong(std::string value);
static float StringToFloat(std::string value);
static bool StringToBool(std::string value);
};
#endif