* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GRAPHICS_EFFECT_GE_FROSTED_GLASS_SHADER_FILTER_H
#define GRAPHICS_EFFECT_GE_FROSTED_GLASS_SHADER_FILTER_H
#include "ge_filter_type_info.h"
#include "ge_shader_filter.h"
#include "ge_visual_effect.h"
namespace OHOS {
namespace Rosen {
namespace FrostedGlass {
GE_EXPORT void InterpolateAdaptiveParams(Drawing::GEFrostedGlassShaderFilterParams& params);
}
class GEMESABlurShaderFilter;
class GE_EXPORT GEFrostedGlassShaderFilter : public GEShaderFilter {
public:
GEFrostedGlassShaderFilter(const Drawing::GEFrostedGlassShaderFilterParams& params);
virtual ~GEFrostedGlassShaderFilter() override = default;
DECLARE_GEFILTER_TYPEFUNC(GEFrostedGlassShaderFilter, Drawing::GEFrostedGlassShaderFilterParams);
std::shared_ptr<Drawing::Image> OnProcessImage(Drawing::Canvas& canvas, const std::shared_ptr<Drawing::Image> image,
const Drawing::Rect& src, const Drawing::Rect& dst) override;
bool OnDrawImage(Drawing::Canvas& canvas, const std::shared_ptr<Drawing::Image> image, const Drawing::Rect& src,
const Drawing::Rect& dst, Drawing::Brush& brush) override;
bool InitFrostedGlassEffect();
std::shared_ptr<Drawing::RuntimeShaderBuilder> MakeFrostedGlassShader(
std::shared_ptr<Drawing::ShaderEffect> imageShader, std::shared_ptr<Drawing::ShaderEffect> largeRBlurShader,
std::shared_ptr<Drawing::ShaderEffect> smallRBlurShader,
std::shared_ptr<Drawing::ShaderEffect> sdfNormalShader, float imageWidth, float imageHeight);
private:
std::shared_ptr<Drawing::ShaderEffect> CreateLargeRadiusBlurShader(Drawing::Canvas& canvas,
const std::shared_ptr<Drawing::Image>& image, const Drawing::Rect& src, const Drawing::Rect& dst,
const Drawing::Matrix& invertMatrix);
std::shared_ptr<Drawing::ShaderEffect> CreateSmallRadiusBlurShader(Drawing::Canvas& canvas,
const std::shared_ptr<Drawing::Image>& image, const Drawing::Rect& src, const Drawing::Rect& dst,
const Drawing::Matrix& invertMatrix);
std::shared_ptr<Drawing::Image> MakeSmallRadiusBlurImg(Drawing::Canvas& canvas, const Drawing::Rect& src,
const Drawing::Rect& dst, std::shared_ptr<Drawing::Image> image);
std::shared_ptr<Drawing::Image> MakeLargeRadiusBlurImg(Drawing::Canvas& canvas, const Drawing::Rect& src,
const Drawing::Rect& dst, std::shared_ptr<Drawing::Image> image);
std::shared_ptr<Drawing::ShaderEffect> MakeSDFNormalShader(Drawing::Canvas& canvas,
float width, float height) const;
bool PrepareDrawing(Drawing::Canvas& canvas, const std::shared_ptr<Drawing::Image> image, const Drawing::Rect& src,
const Drawing::Rect& dst, Drawing::Matrix& outMatrix,
std::shared_ptr<Drawing::RuntimeShaderBuilder>& outBuilder);
Drawing::GEFrostedGlassShaderFilterParams frostedGlassParams_;
};
}
}
#endif