class RandomizedSet {
public:
unordered_map<int,int> indices;
vector<int> values;
RandomizedSet() {
}
bool insert(int val) {
if(indices.find(val)==indices.end()){
values.push_back(val);
indices[val] = values.size() -1;
return true;
}
return false;
}
bool remove(int val) {
if(indices.find(val)==indices.end()){
return false;
}
int idx = indices[val];
indices[values[values.size()-1]] = idx;
values[idx] = values[values.size()-1];
values.pop_back();
indices.erase(val);
return true;
}
int getRandom() {
return values[rand()%values.size()];
}
};
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/