/*
Given linked list w/ also a random pointer, construct deep copy
Hash map {old -> new}, O(n) space
Optimize interweave old and new nodes, O(1) space
A -> A' -> B -> B' -> C -> C', A'.random = A.random.next
Time: O(n)
Space: O(n) -> can optimize to O(1)
*/
/*
// Definition for a Node.
class Node {
public:
int val;
Node* next;
Node* random;
Node(int _val) {
val = _val;
next = NULL;
random = NULL;
}
};
*/
// class Solution {
// public:
// Node* copyRandomList(Node* head) {
// if (head == NULL) {
// return NULL;
// }
// Node* oldNode = head;
// Node* newNode = new Node(oldNode->val);
// visited[oldNode] = newNode;
// while (oldNode != NULL) {
// newNode->next = getClonedNode(oldNode->next);
// newNode->random = getClonedNode(oldNode->random);
// oldNode = oldNode->next;
// newNode = newNode->next;
// }
// return visited[head];
// }
// private:
// unordered_map<Node*, Node*> visited;
// Node* getClonedNode(Node* node) {
// if (node == NULL) {
// return NULL;
// }
// if (visited.find(node) != visited.end()) {
// return visited[node];
// }
// visited[node] = new Node(node->val);
// return visited[node];
// }
// };
/*
class Solution {
public:
Node* copyRandomList(Node* head) {
if (head == NULL) {
return NULL;
}
Node* ptr = head;
while (ptr != NULL) {
Node* newNode = new Node(ptr->val);
newNode->next = ptr->next;
ptr->next = newNode;
ptr = newNode->next;
}
ptr = head;
while (ptr != NULL) {
if (ptr->random == NULL) {
ptr->next->random == NULL;
} else {
ptr->next->random = ptr->random->next;
}
ptr = ptr->next->next;
}
Node* oldPtr = head;
Node* newPtr = head->next;
Node* oldHead = head->next;
while (oldPtr != NULL) {
oldPtr->next = oldPtr->next->next;
if (newPtr->next == NULL) {
newPtr->next = NULL;
} else {
newPtr->next = newPtr->next->next;
}
oldPtr = oldPtr->next;
newPtr = newPtr->next;
}
return oldHead;
}
};
*/
// class Solution {
// public:
// Node* copyRandomList(Node* head) {
// unordered_map<Node*, Node*> nodes;
// Node* h = head;
// while (h){
// nodes[h] = new Node(h->val);
// h = h->next;
// }
// h = head;
// while (h){
// Node* newNode = nodes[h];
// newNode->next = nodes[h->next];
// newNode->random = nodes[h->random];
// h = h->next;
// }
// return nodes[head];
// }
// };
class Solution {
public:
Node* copyRandomList(Node* head) {
unordered_map<Node*, Node*> nodes;
Node* curr = head;
while (curr != NULL) {
nodes[curr] = new Node(curr->val);
curr = curr->next;
}
curr = head;
while (curr != NULL) {
nodes[curr]->next = nodes[curr->next];
nodes[curr]->random = nodes[curr->random];
curr = curr->next;
}
return nodes[head];
}
};