// Definition for a Node.
public class Node {
public int val;
public IList<Node> neighbors;
public Node() {
val = 0;
neighbors = new List<Node>();
}
public Node(int _val) {
val = _val;
neighbors = new List<Node>();
}
public Node(int _val, List<Node> _neighbors) {
val = _val;
neighbors = _neighbors;
}
}
*/
public class Solution {
Dictionary<Node, Node> map = new Dictionary<Node, Node>();
public Node CloneGraph(Node node) {
if (node == null) return null;
if (!map.ContainsKey(node))
{
map.Add(node, new Node(node.val));
foreach (var n in node.neighbors)
{
map[node].neighbors.Add(CloneGraph(n));
}
}
return map[node];
}
}