type Node struct {
val int
prev *Node
next *Node
}
func NewNode(val int, prev, next *Node) *Node {
return &Node{
val: val,
prev: prev,
next: next,
}
}
type MyCircularQueue struct {
head *Node
tail *Node
capacity int
length int
}
func Constructor(k int) MyCircularQueue {
head := NewNode(-1, nil, nil)
tail := NewNode(-1, head, head)
head.next, head.prev = tail, tail
return MyCircularQueue{
head: head,
tail: tail,
capacity: k,
length: 0,
}
}
func (this *MyCircularQueue) EnQueue(value int) bool {
if this.length == this.capacity {
return false
}
node := NewNode(value, this.head, this.head.next)
this.head.next.prev = node
this.head.next = node
this.length++
return true
}
func (this *MyCircularQueue) DeQueue() bool {
if this.length == 0 {
return false
}
prev, next := this.tail.prev.prev, this.tail
prev.next, next.prev = next, prev
this.length--
return true
}
func (this *MyCircularQueue) Front() int {
if this.length > 0 {
return this.tail.prev.val
}
return -1
}
func (this *MyCircularQueue) Rear() int {
if this.length > 0 {
return this.head.next.val
}
return -1
}
func (this *MyCircularQueue) IsEmpty() bool {
return this.length == 0
}
func (this *MyCircularQueue) IsFull() bool {
return this.length == this.capacity
}
* Your MyCircularQueue object will be instantiated and called as such:
* obj := Constructor(k);
* param_1 := obj.EnQueue(value);
* param_2 := obj.DeQueue();
* param_3 := obj.Front();
* param_4 := obj.Rear();
* param_5 := obj.IsEmpty();
* param_6 := obj.IsFull();
*/