* Definition for a Node.
* public class Node {
* public var val: Int
* public var neighbors: [Node?]
* public init(_ val: Int) {
* self.val = val
* self.neighbors = []
* }
* }
*/
class Solution {
var mapping: [Node?: Node?] = [:]
func cloneGraph(_ node: Node?) -> Node? {
guard let node = node else { return nil }
if mapping[node] != nil {
return mapping[node]!
}
let newNode = Node(node.val)
mapping[node] = newNode
node.neighbors.forEach { neighbor in
newNode.neighbors.append(cloneGraph(neighbor))
}
return newNode
}
}