// BanjoDecomp: sprite.c
#include <ultra64.h>
#include "core1/core1.h"

u32 sprite_getUnk8(BKSprite *this) {
    return this->unk8;
}

u32 sprite_getUnkA(BKSprite *this) {
    return this->unkA;
}

u32 sprite_getUnk6(BKSprite *this) {
    return this->unk6;
}

u32 sprite_getUnk4(BKSprite *this) {
    return this->unk4;
}

s32 sprite_getFrameCount(BKSprite *this) {
    return this->frameCnt;
}

BKSpriteFrame *sprite_getFramePtr(BKSprite *this, u32 frame_id) {
    // Lighthouse [port] Changed to pointers, may revert, unsure - Proxy
    return this->frames[frame_id];
}