// BanjoDecomp: sprite.c
#include <ultra64.h>
#include "core1/core1.h"
u32 sprite_getUnk8(BKSprite *this) {
return this->unk8;
}
u32 sprite_getUnkA(BKSprite *this) {
return this->unkA;
}
u32 sprite_getUnk6(BKSprite *this) {
return this->unk6;
}
u32 sprite_getUnk4(BKSprite *this) {
return this->unk4;
}
s32 sprite_getFrameCount(BKSprite *this) {
return this->frameCnt;
}
BKSpriteFrame *sprite_getFramePtr(BKSprite *this, u32 frame_id) {
// Lighthouse [port] Changed to pointers, may revert, unsure - Proxy
return this->frames[frame_id];
}