#include <ultra64.h>
#include "functions.h"
#include "variables.h"
struct {
f32 longleg_timer;
f32 turbo_timer;
u8 transformation;
} bsStoredState;
u8 bsStoredStateInTrot;
void bsStoredState_debug(void){
ability_debug();
}
void bsStoredState_clear(void){
ability_clearAll();
bsStoredState.longleg_timer = bsStoredState.turbo_timer = 0.0f;
bsStoredState.transformation = TRANSFORM_1_BANJO;
bsStoredStateInTrot = false;
}
enum transformation_e bsStoredState_getTransformation(void){
return bsStoredState.transformation;
}
f32 bsStoredState_getLongLegTimer(void){
return bsStoredState.longleg_timer;
}
f32 bsStoredState_getTurboTimer(void){
return bsStoredState.turbo_timer;
}
s32 bsStoredState_getTrotFlag(void){
return bsStoredStateInTrot;
}
void bsStoredState_8029A924(void){}
void bsStoredState_clearTimers(void){
bsStoredState_setLongLegTimer(0.0f);
bsStoredState_setTurboTimer(0.0f);
}
void player_setTransformation(enum transformation_e xform_id){
bsStoredState.transformation = xform_id;
CALL_EVENT(OnPlayerTransformChange, xform_id);
}
void bsStoredState_setLongLegTimer(f32 arg0){
bsStoredState.longleg_timer = arg0;
}
void bsStoredState_setTurboTimer(f32 arg0){
bsStoredState.turbo_timer = arg0;
}
void bsStoredState_setTrot(bool arg0){
bsStoredStateInTrot = arg0;
}