#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/anim.h"
#include "core2/ba/physics.h"
#include "core2/ba/timer.h"
f32 D_8037D410;
s32 D_8037D414;
int _bsdie_802ADE00(void){
return player_isStable();
}
void _bsdie_802ADE20(void){
f32 i;
for(i = 0.0f; i < 360.0f; i += 45.0f){
func_80292900(i, 230.0f);
}
}
void bsdie_init(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
f32 sp38;
f32 sp2C[3];
f32 sp20[3];
anctrl_reset(aCtrl);
anctrl_setSmoothTransition(aCtrl, 0);
anctrl_setIndex(aCtrl, ASSET_9_ANIM_BSDIE);
anctrl_setSubRange(aCtrl, 0.0f, 0.3356f);
anctrl_setDuration(aCtrl, 2.0f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bsdie.c", 0x7e);
func_8029B930();
func_8030E58C(SFX_36_BANJO_DOH, 1.0f);
playerPosition_get(sp2C);
func_80294980(sp20);
func_80257F18(sp20, sp2C, &sp38);
D_8037D410 = 250.0f;
yaw_setIdeal(mlNormalizeAngle(sp38 + 180.0f));
yaw_applyIdeal();
baphysics_set_target_horizontal_velocity(D_8037D410);
baphysics_set_target_yaw(sp38);
baphysics_set_horizontal_velocity(sp38, baphysics_get_target_horizontal_velocity());
baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL);
yaw_setUpdateState(1);
func_8029957C(2);
baphysics_set_type(BA_PHYSICS_LOCKED_ROTATION);
baphysics_set_vertical_velocity(510.0f);
baphysics_set_gravity(-1400.0f);
pitch_setAngVel(1000.0f, 12.0f);
modelAppendages_setKazooiesUpperHalfVisibility(true);
func_8029151C(0xd);
ncbadie_func_802BF2C0(30.0f);
func_8029C984();
batimer_set(0,2.9f);
D_8037D414 = 0;
baMarker_collisionOff();
baeyes_close();
}
void bsdie_update(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
enum bs_e sp28 = 0;
baphysics_set_target_horizontal_velocity(D_8037D410);
func_80299628(0);
switch(D_8037D414){
case 0:
if(_bsdie_802ADE00()){
anctrl_setSubRange(aCtrl, 0.0f, 1.0f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
baphysics_set_vertical_velocity(400.0f);
basfx_80299DB8();
FUNC_8030E624(SFX_39_BANJO_AYE_2, 1.0f, 18000);
baMotor_80250D94(1.0f, 1.0f, 0.4f);
_bsdie_802ADE20();
D_8037D414 = 1;
}
break;
case 1:
if(_bsdie_802ADE00()){
basfx_80299E00();
FUNC_8030E624(SFX_38_BANJO_AYE_1, 1.0f, 18000);
baMotor_80250D94(1.0f, 0.5f, 0.4f);
D_8037D414 = 2;
}
break;
case 2:
D_8037D410 = ml_max_f(D_8037D410 - 12.0f, 0.0f);
if(140.0f < D_8037D410)
func_802929F8();
if(anctrl_isAt(aCtrl, 0.6538f))
anctrl_setDuration(aCtrl, 4.0f);
if(anctrl_isStopped(aCtrl)){
D_8037D410 = 0.0f;
D_8037D414 = 3;
}
break;
case 3:
break;
}
if(batimer_decrement(0))
func_8029B890();
if( batimer_get(0) != 0.0f
&& floor_isCurrentFloorunk59()
&& ( D_8037D414
|| ( anctrl_isStopped(aCtrl)
&& ( playerPosition_getY() < (floor_getCurrentFloorYPosition() - 150.0f))
)
)
&& player_inWater()
&& 100.0f < (floor_getCurrentFloorYPosition() - func_80294438())
){
sp28 = BS_54_SWIM_DIE;
}
bs_setState(sp28);
}
void bsdie_end(void){
midichannel_incOrDecCounter(false);
baphysics_reset_gravity();
modelAppendages_setKazooiesUpperHalfVisibility(false);
pitch_setIdeal(0.0f);
roll_setIdeal(0.0f);
func_80291548();
baeyes_open();
}