#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/ba/physics.h"
#include "core2/yaw.h"
extern ActorMarker *func_80296554(void);
ActorMarker *bssled_gSledMarker;
void __bssled_linkSledMarker(void){
Actor *sled;
bssled_gSledMarker = func_80296554();
sled = marker_getActor(bssled_gSledMarker);
sled->unk138_20 = true;
}
void __bssled_unlinkSledMarker(void){
Actor *sled;
if(bssled_gSledMarker != NULL){
sled = marker_getActor(bssled_gSledMarker);
sled->unk138_20 = false;
bssled_gSledMarker = NULL;
}
}
void bssled_init(void){
__bssled_linkSledMarker();
baanim_playForDuration_loopSmooth(ASSET_228_ANIM_BANJO_SLED, 1.8f);
code_14420_setUpdateTypes(1, YAW_STATE_1_DEFAULT, 3, BA_PHYSICS_FREEZE);
baphysics_set_target_horizontal_velocity(0.0f);
func_80294A8C(0);
func_80294378(6);
}
void bssled_update(void){
s32 state = 0;
if(bssled_gSledMarker == NULL)
state = BS_2F_FALL;
bs_setState(state);
}
void bssled_end(void){
func_80294A8C(1);
func_80294378(1);
__bssled_unlinkSledMarker();
roll_setIdeal(0.0f);
pitch_setIdeal(0.0f);
}
void bssled_interrupt(void){
if(bs_getInterruptType() == BS_INTR_28){
__bssled_unlinkSledMarker();
bs_setInterruptResponse(2);
}
else{
func_80296608();
}
}