#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/abilityprogress.h"
#include "core2/ba/anim.h"
#include "core2/ba/physics.h"
#include "core2/ba/timer.h"
f32 D_8037D5A0;
u8 D_8037D5A4;
u8 _bstwirlHitboxActive;
int bstwirl_hitboxActive(void){
return _bstwirlHitboxActive;
}
void bstwirl_init(void){
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
anctrl_reset(aCtrl);
anctrl_setSmoothTransition(aCtrl, 0);
anctrl_setIndex(aCtrl, ASSET_4F_ANIM_BSTWIRL);
anctrl_setDuration(aCtrl, 0.9f);
anctrl_setSubRange(aCtrl, 0.0f, 1.0f);
anctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
anctrl_start(aCtrl, "bstwirl.c", 0x46);
baanim_setUpdateType(BAANIM_UPDATE_1_NORMAL);
yaw_setUpdateState(1);
func_8029957C(3);
baphysics_set_target_yaw(yaw_getIdeal());
baphysics_set_horizontal_velocity(yaw_getIdeal(), baphysics_get_target_horizontal_velocity());
baphysics_set_type(BA_PHYSICS_LOCKED_ROTATION);
D_8037D5A0 = baphysics_get_target_horizontal_velocity();
baphysics_set_target_horizontal_velocity(600.0f);
basfx_80299CF4(SFX_32_BANJO_EGHEE, 1.0f, 0x6590);
_bstwirlHitboxActive = true;
batimer_set(0, 0.01f);
D_8037D5A4 = 0;
}
void bstwirl_update(void){
enum bs_e sp1C = 0;
AnimCtrl *aCtrl = baanim_getAnimCtrlPtr();
switch(D_8037D5A4){
case 0:
D_8037D5A4 = 1;
break;
case 1:
D_8037D5A4 = 2;
break;
case 2:
if(batimer_decrement(0)){
func_8029AE74(0);
batimer_set(0, 0.12f);
}
if(anctrl_isAt(aCtrl, 0.8011f)){
anctrl_setDuration(aCtrl, 2.5f);
baphysics_set_target_horizontal_velocity(0.0f);
_bstwirlHitboxActive = 0;
D_8037D5A4 = 3;
}
case 3:
if(anctrl_isStopped(aCtrl))
sp1C = BS_1_IDLE;
break;
}
if(bakey_pressed(BUTTON_A))
sp1C = bs_getTypeOfJump();
if(0.6 < anctrl_getAnimTimer(aCtrl) && !player_isStable())
sp1C = BS_2F_FALL;
if(player_inWater())
sp1C = BS_4C_LANDING_IN_WATER;
sp1C = func_8029CA94(sp1C);
bs_setState(sp1C);
}
void bstwirl_end(void){
ability_setUsedWithDialog(ABILITY_USED_C_TWIRL);
_bstwirlHitboxActive = false;
}