#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "animation.h"
#include "core2/ba/anim.h"
#include "core2/ba/physics.h"
#include "core2/yaw.h"
void baanim_setDurationRange(f32, f32);
void func_802927E0(f32, f32);
f32 bastick_distance(void);
void func_8029AD28(f32, s32);
void baanim_scaleDuration(f32);
f32 bastick_getZonePosition(void);
void func_80299594(s32, f32);
f32 bsWalkMinCreepVelocity = 30.0f;
f32 bsWalkCreepSlowWalkVelocityThreshold = 80.0f;
f32 bsWalkSlowWalkWalkVelocityThreshold = 150.0f;
f32 bsWalkWalkFastWalkVelocityThreshold = 225.0f;
f32 bsWalkMaxFastWalkVelocity = 500.0f;
f32 bsWalkMinMudVelocity = 30.0f;
f32 bsWalkMaxMudVelocity = 150.0f;
f32 bsWalkSkidVelocity = 125.0f;
f32 bsWalkSlowestSlowWalkDuration = 1.3f;
f32 bsWalkFastestSlowWalkDuration = 0.6f;
f32 bsWalkSlowestCreepDuration = 1.8f;
f32 bsWalkFastestCreepDuration = 1.2f;
f32 bsWalkSlowestWalkDuration = 0.92f;
f32 bsWalkFastestWalkDuration = 0.58f;
f32 bsWalkSlowestFastWalkDuration = 0.54f;
f32 bsWalkFastestFastWalkDuration = 0.44f;
f32 bsWalkSlowestMudDuration = 1.2f;
f32 bsWalkFastestMudDuration = 0.9f;
f32 D_8037D5B0;
void func_802B6D00(void){
f32 sp1C;
s32 sp18;
sp1C = bastick_getZonePosition();
sp18 = bastick_getZone();
if(player_isOnDangerousGround()){
if(sp18 == 0){
baphysics_set_target_horizontal_velocity(0.0f);
}else{
baphysics_set_target_horizontal_velocity(ml_interpolate_f(bastick_distance(), bsWalkMinMudVelocity, bsWalkMaxMudVelocity));
}
}
else{
switch(sp18){
case 0:
baphysics_set_target_horizontal_velocity(0.0f);
break;
case 1:
baphysics_set_target_horizontal_velocity(ml_interpolate_f(sp1C, bsWalkMinCreepVelocity, bsWalkCreepSlowWalkVelocityThreshold));
break;
case 2:
baphysics_set_target_horizontal_velocity(ml_interpolate_f(sp1C, bsWalkCreepSlowWalkVelocityThreshold, bsWalkSlowWalkWalkVelocityThreshold));
break;
case 3:
baphysics_set_target_horizontal_velocity(ml_interpolate_f(sp1C, bsWalkSlowWalkWalkVelocityThreshold, bsWalkWalkFastWalkVelocityThreshold));
break;
case 4:
baphysics_set_target_horizontal_velocity(ml_interpolate_f(sp1C, bsWalkWalkFastWalkVelocityThreshold, bsWalkMaxFastWalkVelocity));
break;
}
}
}
void func_802B6E44(void){
if(func_8028B394()){
baanim_scaleDuration(ml_map_f(baphysics_get_horizontal_velocity_percentage(), 0.0f, 1.0f, 0.5f, 0.9f));
}else{
baanim_scaleDuration(1.0f);
}
}
void func_802B6EB0(f32 arg0){
D_8037D5B0 = arg0;
}
void func_802B6EBC(void){
D_8037D5B0 = ml_max_f(0.0f, D_8037D5B0 - time_getDelta());
}
int func_802B6EF4(void){
return D_8037D5B0 == 0.0f;
}
s32 func_802B6F20(s32 arg0){
if(bakey_pressed(BUTTON_B)){
if( bsWalkWalkFastWalkVelocityThreshold < baphysics_get_target_horizontal_velocity()){
if(can_roll())
arg0 = BS_31_ROLL;
}else{
if(can_claw())
arg0 = BS_6_CLAW;
}
}
return arg0;
}
f32 func_802B6F9C(void){
return bsWalkMaxFastWalkVelocity;
}
void func_802B6FA8(void){
func_802B6D00();
}
void bswalk_creep_init(void){
AnimCtrl * anim_ctrl = baanim_getAnimCtrlPtr();
f32 start_position;
if(bs_getPrevState() == BS_2_WALK_SLOW){
start_position = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
}else{
start_position = 0.0f;
}
anctrl_reset(anim_ctrl);
anctrl_setIndex(anim_ctrl, ASSET_2_ANIM_BSWALK_CREEP);
anctrl_setDuration(anim_ctrl, 0.43f);
anctrl_setStart(anim_ctrl, start_position);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
anctrl_start(anim_ctrl, "bswalk.c", 0xe4);
code_14420_setUpdateTypes(BAANIM_UPDATE_2_SCALE_HORZ, YAW_STATE_1_DEFAULT, 1, BA_PHYSICS_NORMAL);
baanim_setDurationRange(0.3f, 1.5f);
baanim_setVelocityMapRanges(bsWalkMinCreepVelocity, bsWalkCreepSlowWalkVelocityThreshold, bsWalkSlowestCreepDuration, bsWalkFastestCreepDuration);
}
void bswalk_creep_update(void){
s32 next_state = 0;
func_802B6E44();
if(bastick_distance() == 0.0f){
yaw_setIdeal(yaw_get());
}
func_8029AD28(0.47f, 4);
func_8029AD28(0.97f, 3);
func_802B6D00();
switch(bastick_getZone()){
case 0:
if(baphysics_is_slower_than(1.0f))
next_state = BS_1_IDLE;
break;
case 2:
next_state = BS_2_WALK_SLOW;
break;
case 3:
next_state = BS_3_WALK;
break;
case 4:
next_state = BS_4_WALK_FAST;
break;
}
if(player_isOnDangerousGround())
next_state = BS_7A_WALK_MUD;
if(bainput_should_look_first_person_camera())
next_state = badrone_look();
if(player_shouldFall())
next_state = BS_2F_FALL;
if(bakey_held(BUTTON_Z))
next_state = BS_7_CROUCH;
next_state = func_802B6F20(next_state);
if(bakey_pressed(BUTTON_A))
next_state = bs_getTypeOfJump();
if(player_isSliding())
next_state = BS_32_SLIDE;
next_state = func_8029CA94(next_state);
if(player_inWater())
next_state = BS_2D_SWIM_IDLE;
bs_setState(next_state);
}
void bswalk_slow_init(void){
AnimCtrl * anim_ctrl = baanim_getAnimCtrlPtr();
f32 start_position;
if(bs_getPrevState() == 3){
start_position = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
}else{
start_position = 0.0f;
}
anctrl_reset(anim_ctrl);
anctrl_setIndex(anim_ctrl, ASSET_3_ANIM_BSWALK);
anctrl_setDuration(anim_ctrl, 0.43f);
anctrl_setStart(anim_ctrl, start_position);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
anctrl_start(anim_ctrl, "bswalk.c", 0x168);
code_14420_setUpdateTypes(BAANIM_UPDATE_2_SCALE_HORZ, YAW_STATE_1_DEFAULT, 1, BA_PHYSICS_NORMAL);
baanim_setDurationRange(0.3f, 1.5f);
baanim_setVelocityMapRanges(bsWalkCreepSlowWalkVelocityThreshold, bsWalkSlowWalkWalkVelocityThreshold, bsWalkSlowestSlowWalkDuration, bsWalkFastestSlowWalkDuration);
}
void bswalk_slow_upate(void){
s32 next_state = 0;
func_802B6E44();
if(bastick_distance() == 0.0f){
yaw_setIdeal(yaw_get());
}
func_8029AD28(0.4f, 4);
func_8029AD28(0.9f, 3);
func_802B6D00();
switch(bastick_getZone()){
case 0:
if(baphysics_is_slower_than(3.0f))
next_state = BS_1_IDLE;
break;
case 1:
next_state = BS_1F_WALK_CREEP;
break;
case 3:
next_state = BS_3_WALK;
break;
case 4:
next_state = BS_4_WALK_FAST;
break;
}
if(player_isOnDangerousGround())
next_state = BS_7A_WALK_MUD;
if(bainput_should_look_first_person_camera())
next_state = badrone_look();
if(player_shouldFall())
next_state = BS_2F_FALL;
if(bakey_held(BUTTON_Z))
next_state = BS_7_CROUCH;
next_state = func_802B6F20(next_state);
if(bakey_pressed(BUTTON_A))
next_state = bs_getTypeOfJump();
if(player_isSliding())
next_state = BS_32_SLIDE;
next_state = func_8029CA94(next_state);
if(player_inWater())
next_state = BS_2D_SWIM_IDLE;
bs_setState(next_state);
}
void bswalk_init(void){
AnimCtrl * anim_ctrl = baanim_getAnimCtrlPtr();
f32 start_position = 0.0f;
switch(bs_getPrevState()){
default:
start_position = 0.0f;
break;
case 2:
case 4:
start_position = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
break;
}
anctrl_reset(anim_ctrl);
anctrl_setIndex(anim_ctrl, ASSET_C_ANIM_BSWALK_RUN);
anctrl_setDuration(anim_ctrl, 0.66f);
anctrl_setTransitionDuration(anim_ctrl, 0.14f);
anctrl_setStart(anim_ctrl, start_position);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
anctrl_start(anim_ctrl, "bswalk.c", 0x1ed);
code_14420_setUpdateTypes(BAANIM_UPDATE_2_SCALE_HORZ, YAW_STATE_1_DEFAULT, 1, BA_PHYSICS_NORMAL);
baanim_setDurationRange(0.3f, 1.5f);
baanim_setVelocityMapRanges(bsWalkSlowWalkWalkVelocityThreshold, bsWalkWalkFastWalkVelocityThreshold, bsWalkSlowestWalkDuration, bsWalkFastestWalkDuration);
func_802B6EB0(0.3f);
}
void bswalk_update(void){
s32 next_state = 0;
func_802B6E44();
func_8029AD28(0.4f, 4);
func_8029AD28(0.9f, 3);
func_802B6EBC();
func_802B6D00();
switch(bastick_getZone()){
case 0:
case 1:
case 2:
if(baphysics_is_slower_than(bsWalkSlowWalkWalkVelocityThreshold) && func_802B6EF4())
next_state = BS_2_WALK_SLOW;
break;
case 4:
next_state = BS_4_WALK_FAST;
break;
}
if(player_isOnDangerousGround())
next_state = BS_7A_WALK_MUD;
if(func_8028B4C4() && bsWalkSkidVelocity < baphysics_get_horizontal_velocity()){
next_state = BS_C_SKID;
}
if(bainput_should_look_first_person_camera())
next_state = badrone_look();
if(player_shouldFall())
next_state = BS_2F_FALL;
if(bakey_held(BUTTON_Z))
next_state = BS_7_CROUCH;
next_state = func_802B6F20(next_state);
if(bakey_pressed(BUTTON_A))
next_state = bs_getTypeOfJump();
if(player_isSliding())
next_state = BS_32_SLIDE;
next_state = func_8029CA94(next_state);
if(player_inWater())
next_state = BS_2D_SWIM_IDLE;
bs_setState(next_state);
}
void bswalk_fast_init(void){
AnimCtrl * anim_ctrl = baanim_getAnimCtrlPtr();
f32 sp28 = 0.0f;
int sp24 = 1;
switch(bs_getPrevState()){
case 1:
case 2:
if(baphysics_get_horizontal_velocity() < 200.0f){
func_802927E0(0.0f, 0.0f);
}
break;
case 0xc:
sp24 = 0;
break;
case 3:
sp28 = anim_getTimer(anctrl_getAnimPtr(anim_ctrl));
break;
}
anctrl_reset(anim_ctrl);
anctrl_setSmoothTransition(anim_ctrl, sp24);
anctrl_setIndex(anim_ctrl, ASSET_C_ANIM_BSWALK_RUN);
anctrl_setDuration(anim_ctrl, 0.66f);
anctrl_setTransitionDuration(anim_ctrl, 0.1f);
anctrl_setStart(anim_ctrl, sp28);
anctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);
anctrl_start(anim_ctrl, "bswalk.c", 0x27d);
code_14420_setUpdateTypes(BAANIM_UPDATE_2_SCALE_HORZ, YAW_STATE_1_DEFAULT, 1, BA_PHYSICS_NORMAL);
baanim_setDurationRange(0.3f, 1.5f);
baanim_setVelocityMapRanges(bsWalkWalkFastWalkVelocityThreshold, bsWalkMaxFastWalkVelocity, bsWalkSlowestFastWalkDuration, bsWalkFastestFastWalkDuration);
pitch_setAngVel(1000.0f, 12.0f);
roll_setAngularVelocity(1000.0f, 12.0f);
func_802B6EB0(0.3f);
}
void bswalk_fast_update(void){
s32 next_state = 0;
func_802B6E44();
func_80299594(0, 0.5f);
func_8029AD28(0.4f, 4);
func_8029AD28(0.9f, 3);
func_802B6EBC();
func_802B6D00();
switch(bastick_getZone()){
case 0:
if(baphysics_is_slower_than(18.0f))
next_state = BS_1_IDLE;
if(bainput_should_look_first_person_camera())
next_state = badrone_look();
break;
case 1:
case 2:
if(baphysics_is_slower_than(bsWalkSlowWalkWalkVelocityThreshold))
next_state = BS_2_WALK_SLOW;
if(bainput_should_look_first_person_camera())
next_state = badrone_look();
break;
case 3:
if(baphysics_is_slower_than(bsWalkWalkFastWalkVelocityThreshold) && func_802B6EF4())
next_state = BS_3_WALK;
if(bainput_should_look_first_person_camera())
next_state = badrone_look();
break;
}
if(player_isOnDangerousGround())
next_state = BS_7A_WALK_MUD;
if(func_8028B4C4() && bsWalkSkidVelocity < baphysics_get_horizontal_velocity()){
next_state = BS_C_SKID;
}
if(player_shouldFall())
next_state = BS_2F_FALL;
if(bakey_held(BUTTON_Z))
next_state = BS_7_CROUCH;
next_state = func_802B6F20(next_state);
if(bakey_pressed(BUTTON_A))
next_state = bs_getTypeOfJump();
if(player_isSliding())
next_state = BS_32_SLIDE;
next_state = func_8029CA94(next_state);
if(player_inWater())
next_state = BS_2D_SWIM_IDLE;
bs_setState(next_state);
}
void bswalk_fast_end(void){
pitch_setIdeal(0.0f);
roll_setIdeal(0.0f);
}
void bswalk_mud_init(void){
baanim_playForDuration_loopSmooth(ASSET_B_ANIM_BSWALK_MUD, 0.43f);
code_14420_setUpdateTypes(BAANIM_UPDATE_2_SCALE_HORZ, YAW_STATE_1_DEFAULT, 1, BA_PHYSICS_NORMAL);
baanim_setDurationRange(0.3f, 1.5f);
baanim_setVelocityMapRanges(bsWalkMinMudVelocity, bsWalkMaxMudVelocity, bsWalkSlowestMudDuration, bsWalkFastestMudDuration);
}
void bswalk_mud_update(void){
s32 next_state = 0;
func_802B6E44();
func_8029AD28(0.4f, 4);
func_8029AD28(0.9f, 3);
func_802B6D00();
if(!player_isOnDangerousGround())
next_state = BS_2_WALK_SLOW;
if(!bastick_getZone())
next_state = BS_1_IDLE;
if(bainput_should_look_first_person_camera())
next_state = badrone_look();
if(player_shouldFall())
next_state = BS_2F_FALL;
if(bakey_held(BUTTON_Z))
next_state = BS_7_CROUCH;
next_state = func_802B6F20(next_state);
if(bakey_pressed(BUTTON_A))
next_state = bs_getTypeOfJump();
if(player_isSliding())
next_state = BS_32_SLIDE;
next_state = func_8029CA94(next_state);
if(player_inWater())
next_state = BS_2D_SWIM_IDLE;
bs_setState(next_state);
}
void bswalk_drone_init(void){
bsdrone_init();
if(baanim_isAnimID(3)){
baanim_setUpdateType(BAANIM_UPDATE_2_SCALE_HORZ);
baanim_setDurationRange(0.3f, 1.5f);
baanim_setVelocityMapRanges(bsWalkCreepSlowWalkVelocityThreshold, bsWalkSlowWalkWalkVelocityThreshold, bsWalkSlowestSlowWalkDuration, bsWalkFastestSlowWalkDuration);
}
}
void bswalk_drone_update(void){
bsdrone_update();
}
void bswalk_drone_end(void){
bsdrone_end();
}