#include <ultra64.h>
#include "functions.h"
#include "variables.h"
void chBeehive_update(Actor *this);
enum chBeehive_state {
CHBEEHIVE_STATE_0_UNKNOWN,
CHBEEHIVE_STATE_1_IDLE,
CHBEEHIVE_STATE_2_DIE
};
ActorAnimationInfo chBeehiveAnimations[] ={
{0x000, 0.0f},
{ASSET_165_ANIM_BEEHIVE_IDLE, 0.65f},
{ASSET_65_ANIM_BEEHIVE_DIE, 0.5f},
{ASSET_65_ANIM_BEEHIVE_DIE, 1000000.0f},
};
ActorInfo chBeehive = {MARKER_50_BEEHIVE, ACTOR_12_BEEHIVE, ASSET_364_MODEL_BEEHIVE,
1, chBeehiveAnimations,
chBeehive_update, actor_update_func_80326224, actor_draw,
0, 0x333, 0.0f, 0
};
void chBeehive_die(ActorMarker *this, ActorMarker *other){
Actor *actor = marker_getActor(this);
sfx_playFadeShorthandDefault(SFX_11_WOOD_BREAKING_1, 1.0f, 28000, actor->position, 300, 3000);
sfx_playFadeShorthandDefault(SFX_D_EGGSHELL_BREAKING, 1.0f, 28000, actor->position, 300, 3000);
subaddie_set_state(actor, CHBEEHIVE_STATE_2_DIE);
actor_playAnimationOnce(actor);
this->collidable = false;
actor->unk138_27 = 3;
__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4C_STEAM, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
__spawnQueue_add_4((GenFunction_4)spawnQueue_actor_f32, ACTOR_4A_WOOD_EXPLOSION, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
actor->marker->propPtr->unk8_3 = 0;
func_803115C4(VER_SELECT(ASSET_D96_DIALOG_BEEHIVE_MEET, 0x0A14, 0, 0));
func_803115C4(VER_SELECT(ASSET_DA6_DIALOG_BEEHIVE_WITH_BEES, 0x0A24, 0, 0));
}
void chBeehive_update(Actor *this){
if(!this->volatile_initialized){
marker_setCollisionScripts(this->marker, NULL, NULL, chBeehive_die);
this->marker->propPtr->unk8_3 = 1;
this->unk44_31 = sfxsource_createSfxsourceAndReturnIndex();
this->volatile_initialized = true;
this->unk38_0 = volatileFlag_get(VOLATILE_FLAG_1)| volatileFlag_get(VOLATILE_FLAG_1F_IN_CHARACTER_PARADE);
}
if(gsworld_getMap() == MAP_27_FP_FREEZEEZY_PEAK){
if(maSlalom_isActive()){
this->unk58_0 = 0;
return;
}
this->unk58_0 = 1;
}
switch(this->state)
{
case CHBEEHIVE_STATE_1_IDLE:
if( !fileProgressFlag_get(FILEPROG_D_BEEHIVE_TEXT)
&& subaddie_playerIsWithinCylinder(this, 250, 300)
){
if(player_movementGroup() == BSGROUP_0_NONE || player_movementGroup() == BSGROUP_8_TROT){
if( player_getTransformation() == TRANSFORM_1_BANJO
&& gcdialog_showDialog(VER_SELECT(ASSET_D96_DIALOG_BEEHIVE_MEET, 0xA14, 0, 0), 0, NULL, NULL, NULL, 0)
){
fileProgressFlag_set(FILEPROG_D_BEEHIVE_TEXT, 1);
}
}
}
if( actor_animationIsAt(this, 0.45f)
|| actor_animationIsAt(this, 0.55f)
|| actor_animationIsAt(this, 0.6f)
){
if(!this->unk38_0){
sfxSource_triggerCallbackByIndex(this->unk44_31);
sfxsource_setSfxId(this->unk44_31, SFX_67_BEEHIVE_CLONK);
sfxsource_setSampleRate(this->unk44_31, 12000);
sfxsource_playSfxAtVolume(this->unk44_31, (anctrl_getAnimTimer(this->anctrl) + 0.9) - 0.4);
sfxsource_set_position(this->unk44_31, this->position);
sfxsource_set_fade_distances(this->unk44_31, 300.0f, 1500.0f);
sfxSource_setunk43_7ByIndex(this->unk44_31, 3);
sfxSource_func_8030E2C4(this->unk44_31);
}
}
break;
case CHBEEHIVE_STATE_2_DIE:
if(anctrl_isStopped(this->anctrl)) {
func_80326310(this);
}
break;
}
}