// BanjoDecomp: core2/nc/ba/die.c
#include <ultra64.h>
#include "functions.h"
#include "variables.h"

/* .data */
f32 D_80365D90 = 30.0f;

/* .code */
void ncbadie_init(void){
    func_802BE244(4.0f, 16.0f);
    func_802BE230(1.4f, 14.0f);
}

void ncbadie_end(void){}

void ncbadie_func_802BF2C0(f32 arg0){
    D_80365D90 = arg0;
}

void ncbadie_update(void) {
    f32 sp54[3];
    f32 sp48[3];
    f32 sp3C[3];
    f32 sp30[3];
    f32 sp2C;

    player_getPosition(sp3C);
    sp3C[1] += 120.0f;
    ncDynamicCamera_getPosition(sp54);
    func_80257F18(sp3C, sp54, &sp2C);
    func_80256E24(sp30, 0.0f, sp2C, 0.0f, 0.0f, 200.0f);
    sp3C[0] += sp30[0];
    sp3C[1] += sp30[1];
    sp3C[2] += sp30[2];
    func_802BE190(sp3C);
    ncDynamicCamera_getPosition(sp54);
    player_getPosition(sp3C);
    sp3C[1] += D_80365D90;
    ml_horizontal_and_vertical_angles(sp3C[0], sp3C[1], sp3C[2], sp54[0], sp54[1], sp54[2], &sp48[0], &sp48[1]);
    sp48[0] = mlNormalizeAngle(-sp48[0]);
    func_802BD904(sp48);
}