// BanjoDecomp: core2/code_B8020.c
#include <ultra64.h>
#include "structs.h"
BKSpriteTextureBlock *sNullSpriteTextureBlock;
BKSpriteTextureBlock *spritemask_getChunk(BKSpriteMask *list, s32 index) {
s32 *offset_ptr = &list->offset[index];
BKSpriteTextureBlock *chunk;
if (*offset_ptr == -1) {
return sNullSpriteTextureBlock;
}
chunk = (BKSpriteTextureBlock *) (*offset_ptr + (u8 *) &((*list).offset[list->count]));
return chunk;
}