74635c0c创建于 2025年12月13日历史提交
-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...


itemBases["Rusted Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, ezomyte_basetype = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 45, MovementPenalty = 0.05, },
	req = { },
}
itemBases["Fur Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, ezomyte_basetype = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 60, MovementPenalty = 0.05, },
	req = { str = 10, },
}
itemBases["Iron Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, ezomyte_basetype = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 96, MovementPenalty = 0.05, },
	req = { level = 11, str = 21, },
}
itemBases["Raider Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, maraketh_basetype = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 121, MovementPenalty = 0.05, },
	req = { level = 16, str = 28, },
}
itemBases["Maraketh Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, maraketh_basetype = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 141, MovementPenalty = 0.05, },
	req = { level = 20, str = 34, },
}
itemBases["Steel Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, maraketh_basetype = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 177, MovementPenalty = 0.05, },
	req = { level = 27, str = 45, },
}
itemBases["Full Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { Armour = 208, MovementPenalty = 0.05, },
	req = { level = 33, str = 54, },
}
itemBases["Vaal Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { Armour = 228, MovementPenalty = 0.05, },
	req = { level = 37, str = 60, },
}
itemBases["Juggernaut Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, karui_basetype = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 269, MovementPenalty = 0.05, },
	req = { level = 45, str = 72, },
}
itemBases["Chieftain Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, karui_basetype = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 294, MovementPenalty = 0.05, },
	req = { level = 50, str = 80, },
}
itemBases["Colosseum Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 304, MovementPenalty = 0.05, },
	req = { level = 52, str = 83, },
}
itemBases["Champion Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 335, MovementPenalty = 0.05, },
	req = { level = 58, str = 92, },
}
itemBases["Glorious Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 534, MovementPenalty = 0.05, },
	req = { level = 65, str = 121, },
}
itemBases["Conqueror Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicit = "(30-40)% increased Stun Threshold",
	implicitModTypes = { {  }, },
	armour = { Armour = 445, MovementPenalty = 0.05, },
	req = { level = 68, str = 121, },
}
itemBases["Abyssal Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicit = "Regenerate (1.5-2.5)% of maximum Life per second",
	implicitModTypes = { { "resource", "life" }, },
	armour = { Armour = 445, MovementPenalty = 0.05, },
	req = { level = 73, str = 121, },
}
itemBases["Barbarian Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 269, MovementPenalty = 0.05, },
	req = { level = 45, str = 72, },
}
itemBases["Rugged Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 284, MovementPenalty = 0.05, },
	req = { level = 48, str = 77, },
}
itemBases["Sandsworn Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 299, MovementPenalty = 0.05, },
	req = { level = 51, str = 82, },
}
itemBases["Elegant Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 315, MovementPenalty = 0.05, },
	req = { level = 54, str = 86, },
}
itemBases["Heavy Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 340, MovementPenalty = 0.05, },
	req = { level = 59, str = 94, },
}
itemBases["Stone Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 355, MovementPenalty = 0.05, },
	req = { level = 62, str = 98, },
}
itemBases["Soldier Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 534, MovementPenalty = 0.05, },
	req = { level = 65, str = 121, },
}
itemBases["Ornate Plate"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicit = "Regenerate (1.5-2.5)% of maximum Life per second",
	implicitModTypes = { { "resource", "life" }, },
	armour = { Armour = 445, MovementPenalty = 0.05, },
	req = { level = 70, str = 121, },
}
itemBases["Utzaal Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_armour = true, },
	implicit = "(30-40)% increased Stun Threshold",
	implicitModTypes = { {  }, },
	armour = { Armour = 445, MovementPenalty = 0.05, },
	req = { level = 75, str = 121, },
}
itemBases["Warlord Cuirass"] = {
	type = "Body Armour",
	subType = "Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, karui_basetype = true, str_armour = true, },
	implicit = "+(15-25)% of Armour also applies to Elemental Damage",
	implicitModTypes = { { "armour", "defences", "elemental" }, },
	armour = { Armour = 445, MovementPenalty = 0.05, },
	req = { level = 80, str = 121, },
}

itemBases["Leather Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, ezomyte_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 30, MovementPenalty = 0.03, },
	req = { },
}
itemBases["Quilted Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, ezomyte_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 44, MovementPenalty = 0.03, },
	req = { dex = 10, },
}
itemBases["Pathfinder Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, ezomyte_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 78, MovementPenalty = 0.03, },
	req = { level = 11, dex = 21, },
}
itemBases["Shrouded Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, maraketh_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 102, MovementPenalty = 0.03, },
	req = { level = 16, dex = 28, },
}
itemBases["Rhoahide Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, maraketh_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 131, MovementPenalty = 0.03, },
	req = { level = 22, dex = 37, },
}
itemBases["Studded Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, maraketh_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 150, MovementPenalty = 0.03, },
	req = { level = 26, dex = 43, },
}
itemBases["Scout's Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 184, MovementPenalty = 0.03, },
	req = { level = 33, dex = 54, },
}
itemBases["Serpentscale Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 198, MovementPenalty = 0.03, },
	req = { level = 36, dex = 59, },
}
itemBases["Corsair Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, karui_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 242, MovementPenalty = 0.03, },
	req = { level = 45, dex = 72, },
}
itemBases["Smuggler Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, karui_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 271, MovementPenalty = 0.03, },
	req = { level = 51, dex = 82, },
}
itemBases["Strider Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 275, MovementPenalty = 0.03, },
	req = { level = 52, dex = 83, },
}
itemBases["Hardleather Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 295, MovementPenalty = 0.03, },
	req = { level = 56, dex = 89, },
}
itemBases["Exquisite Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 487, MovementPenalty = 0.03, },
	req = { level = 65, dex = 121, },
}
itemBases["Mail Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicit = "(20-30)% reduced Slowing Potency of Debuffs on You",
	implicitModTypes = { {  }, },
	armour = { Evasion = 406, MovementPenalty = 0.03, },
	req = { level = 68, dex = 121, },
}
itemBases["Armoured Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicit = "(30-40)% increased Elemental Ailment Threshold",
	implicitModTypes = { {  }, },
	armour = { Evasion = 406, MovementPenalty = 0.03, },
	req = { level = 73, dex = 121, },
}
itemBases["Patchwork Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 242, MovementPenalty = 0.03, },
	req = { level = 45, dex = 72, },
}
itemBases["Hunting Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 256, MovementPenalty = 0.03, },
	req = { level = 48, dex = 77, },
}
itemBases["Riding Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 271, MovementPenalty = 0.03, },
	req = { level = 51, dex = 82, },
}
itemBases["Layered Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 285, MovementPenalty = 0.03, },
	req = { level = 54, dex = 86, },
}
itemBases["Runner Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 309, MovementPenalty = 0.03, },
	req = { level = 59, dex = 94, },
}
itemBases["Lizardscale Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 324, MovementPenalty = 0.03, },
	req = { level = 62, dex = 98, },
}
itemBases["Swiftstalker Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicit = "(20-30)% reduced Slowing Potency of Debuffs on You",
	implicitModTypes = { {  }, },
	armour = { Evasion = 406, MovementPenalty = 0.03, },
	req = { level = 65, dex = 121, },
}
itemBases["Slipstrike Vest"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 487, MovementPenalty = 0.03, },
	req = { level = 70, dex = 121, },
}
itemBases["Wyrmscale Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, },
	implicit = "(30-40)% increased Elemental Ailment Threshold",
	implicitModTypes = { {  }, },
	armour = { Evasion = 406, MovementPenalty = 0.03, },
	req = { level = 75, dex = 121, },
}
itemBases["Corsair Coat"] = {
	type = "Body Armour",
	subType = "Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_armour = true, karui_basetype = true, },
	implicit = "5% increased Movement Speed",
	implicitModTypes = { { "speed" }, },
	armour = { Evasion = 406, MovementPenalty = 0.03, },
	req = { level = 80, dex = 121, },
}

itemBases["Tattered Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, ezomyte_basetype = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 28, MovementPenalty = 0.03, },
	req = { },
}
itemBases["Feathered Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, ezomyte_basetype = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 35, MovementPenalty = 0.03, },
	req = { level = 5, int = 11, },
}
itemBases["Hexer's Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, ezomyte_basetype = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 44, MovementPenalty = 0.03, },
	req = { level = 11, int = 21, },
}
itemBases["Bone Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, maraketh_basetype = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 52, MovementPenalty = 0.03, },
	req = { level = 16, int = 28, },
}
itemBases["Silk Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, maraketh_basetype = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 61, MovementPenalty = 0.03, },
	req = { level = 22, int = 37, },
}
itemBases["Keth Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, maraketh_basetype = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 70, MovementPenalty = 0.03, },
	req = { level = 28, int = 47, },
}
itemBases["Votive Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 78, MovementPenalty = 0.03, },
	req = { level = 33, int = 54, },
}
itemBases["Altar Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 89, MovementPenalty = 0.03, },
	req = { level = 40, int = 65, },
}
itemBases["Elementalist Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, karui_basetype = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 97, MovementPenalty = 0.03, },
	req = { level = 45, int = 72, },
}
itemBases["Mystic Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, karui_basetype = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 103, MovementPenalty = 0.03, },
	req = { level = 49, int = 78, },
}
itemBases["Imperial Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 108, MovementPenalty = 0.03, },
	req = { level = 52, int = 83, },
}
itemBases["Plated Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 117, MovementPenalty = 0.03, },
	req = { level = 58, int = 92, },
}
itemBases["Havoc Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 184, MovementPenalty = 0.03, },
	req = { level = 65, int = 121, },
}
itemBases["Enlightened Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicit = "(40-50)% increased Mana Regeneration Rate",
	implicitModTypes = { { "resource", "mana" }, },
	armour = { EnergyShield = 153, MovementPenalty = 0.03, },
	req = { level = 68, int = 121, },
}
itemBases["Arcane Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicit = "(40-50)% faster start of Energy Shield Recharge",
	implicitModTypes = { { "energy_shield", "defences" }, },
	armour = { EnergyShield = 153, MovementPenalty = 0.03, },
	req = { level = 73, int = 121, },
}
itemBases["Avian Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 97, MovementPenalty = 0.03, },
	req = { level = 45, int = 72, },
}
itemBases["Cursespeaker's Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 101, MovementPenalty = 0.03, },
	req = { level = 48, int = 77, },
}
itemBases["Luxurious Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 106, MovementPenalty = 0.03, },
	req = { level = 51, int = 82, },
}
itemBases["River Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 111, MovementPenalty = 0.03, },
	req = { level = 54, int = 86, },
}
itemBases["Adherent's Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 119, MovementPenalty = 0.03, },
	req = { level = 59, int = 94, },
}
itemBases["Ceremonial Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 123, MovementPenalty = 0.03, },
	req = { level = 62, int = 98, },
}
itemBases["Vile Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicitModTypes = { },
	armour = { EnergyShield = 184, MovementPenalty = 0.03, },
	req = { level = 65, int = 121, },
}
itemBases["Flowing Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicit = "(40-50)% increased Mana Regeneration Rate",
	implicitModTypes = { { "resource", "mana" }, },
	armour = { EnergyShield = 153, MovementPenalty = 0.03, },
	req = { level = 70, int = 121, },
}
itemBases["Sacramental Robe"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, },
	implicit = "(40-50)% faster start of Energy Shield Recharge",
	implicitModTypes = { { "energy_shield", "defences" }, },
	armour = { EnergyShield = 153, MovementPenalty = 0.03, },
	req = { level = 75, int = 121, },
}
itemBases["Feathered Raiment"] = {
	type = "Body Armour",
	subType = "Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, int_armour = true, karui_basetype = true, },
	implicit = "(5-10)% of Damage is taken from Mana before Life",
	implicitModTypes = { { "resource", "life", "mana" }, },
	armour = { EnergyShield = 153, MovementPenalty = 0.03, },
	req = { level = 80, int = 121, },
}

itemBases["Chain Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, ezomyte_basetype = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 25, Evasion = 16, MovementPenalty = 0.04, },
	req = { },
}
itemBases["Rogue Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, ezomyte_basetype = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 53, Evasion = 43, MovementPenalty = 0.04, },
	req = { level = 11, str = 13, dex = 13, },
}
itemBases["Vagabond Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, maraketh_basetype = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 67, Evasion = 56, MovementPenalty = 0.04, },
	req = { level = 16, str = 17, dex = 17, },
}
itemBases["Cloaked Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, maraketh_basetype = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 95, Evasion = 83, MovementPenalty = 0.04, },
	req = { level = 26, str = 25, dex = 25, },
}
itemBases["Explorer Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { Armour = 114, Evasion = 101, MovementPenalty = 0.04, },
	req = { level = 33, str = 31, dex = 31, },
}
itemBases["Scale Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { Armour = 125, Evasion = 112, MovementPenalty = 0.04, },
	req = { level = 37, str = 34, dex = 34, },
}
itemBases["Knight Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, karui_basetype = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 148, Evasion = 133, MovementPenalty = 0.04, },
	req = { level = 45, str = 41, dex = 41, },
}
itemBases["Ancestral Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, karui_basetype = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 162, Evasion = 146, MovementPenalty = 0.04, },
	req = { level = 50, str = 44, dex = 44, },
}
itemBases["Lamellar Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 167, Evasion = 151, MovementPenalty = 0.04, },
	req = { level = 52, str = 46, dex = 46, },
}
itemBases["Gladiator Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 184, Evasion = 167, MovementPenalty = 0.04, },
	req = { level = 58, str = 51, dex = 51, },
}
itemBases["Heroic Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicit = "+(60-80) to maximum Life",
	implicitModTypes = { { "resource", "life" }, },
	armour = { Armour = 245, Evasion = 223, MovementPenalty = 0.04, },
	req = { level = 65, str = 67, dex = 67, },
}
itemBases["Tournament Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicit = "+(20-25)% to Fire Resistance",
	implicitModTypes = { { "elemental", "fire", "resistance" }, },
	armour = { Armour = 245, Evasion = 223, MovementPenalty = 0.04, },
	req = { level = 68, str = 67, dex = 67, },
}
itemBases["Tournament Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicit = "+(20-25)% to Cold Resistance",
	implicitModTypes = { { "elemental", "cold", "resistance" }, },
	armour = { Armour = 245, Evasion = 223, MovementPenalty = 0.04, },
	req = { level = 68, str = 67, dex = 67, },
}
itemBases["Tournament Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicit = "+(20-25)% to Lightning Resistance",
	implicitModTypes = { { "elemental", "lightning", "resistance" }, },
	armour = { Armour = 245, Evasion = 223, MovementPenalty = 0.04, },
	req = { level = 68, str = 67, dex = 67, },
}
itemBases["Slayer Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 294, Evasion = 268, MovementPenalty = 0.04, },
	req = { level = 73, str = 67, dex = 67, },
}
itemBases["Ring Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 148, Evasion = 133, MovementPenalty = 0.04, },
	req = { level = 45, str = 41, dex = 41, },
}
itemBases["Scoundrel Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 156, Evasion = 141, MovementPenalty = 0.04, },
	req = { level = 48, str = 43, dex = 43, },
}
itemBases["Wanderer Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 165, Evasion = 149, MovementPenalty = 0.04, },
	req = { level = 51, str = 45, dex = 45, },
}
itemBases["Mantled Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 173, Evasion = 157, MovementPenalty = 0.04, },
	req = { level = 54, str = 48, dex = 48, },
}
itemBases["Trailblazer Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 187, Evasion = 170, MovementPenalty = 0.04, },
	req = { level = 59, str = 52, dex = 52, },
}
itemBases["Golden Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 195, Evasion = 178, MovementPenalty = 0.04, },
	req = { level = 62, str = 54, dex = 54, },
}
itemBases["Dastard Armour"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicit = "+(60-80) to maximum Life",
	implicitModTypes = { { "resource", "life" }, },
	armour = { Armour = 245, Evasion = 223, MovementPenalty = 0.04, },
	req = { level = 65, str = 67, dex = 67, },
}
itemBases["Shrouded Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicit = "+(20-25)% to Fire Resistance",
	implicitModTypes = { { "elemental", "fire", "resistance" }, },
	armour = { Armour = 245, Evasion = 223, MovementPenalty = 0.04, },
	req = { level = 70, str = 67, dex = 67, },
}
itemBases["Shrouded Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicit = "+(20-25)% to Cold Resistance",
	implicitModTypes = { { "elemental", "cold", "resistance" }, },
	armour = { Armour = 245, Evasion = 223, MovementPenalty = 0.04, },
	req = { level = 70, str = 67, dex = 67, },
}
itemBases["Shrouded Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicit = "+(20-25)% to Lightning Resistance",
	implicitModTypes = { { "elemental", "lightning", "resistance" }, },
	armour = { Armour = 245, Evasion = 223, MovementPenalty = 0.04, },
	req = { level = 70, str = 67, dex = 67, },
}
itemBases["Death Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 294, Evasion = 268, MovementPenalty = 0.04, },
	req = { level = 75, str = 67, dex = 67, },
}
itemBases["Thane Mail"] = {
	type = "Body Armour",
	subType = "Armour/Evasion",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, karui_basetype = true, str_dex_armour = true, },
	implicit = "Hits against you have (15-25)% reduced Critical Damage Bonus",
	implicitModTypes = { { "damage", "critical" }, },
	armour = { Armour = 245, Evasion = 223, MovementPenalty = 0.04, },
	req = { level = 80, str = 67, dex = 67, },
}

itemBases["Pilgrim Vestments"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, ezomyte_basetype = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 25, EnergyShield = 16, MovementPenalty = 0.04, },
	req = { },
}
itemBases["Pelt Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, ezomyte_basetype = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 50, EnergyShield = 23, MovementPenalty = 0.04, },
	req = { level = 10, str = 12, int = 12, },
}
itemBases["Mail Vestments"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, maraketh_basetype = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 67, EnergyShield = 28, MovementPenalty = 0.04, },
	req = { level = 16, str = 17, int = 17, },
}
itemBases["Shaman Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, maraketh_basetype = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 100, EnergyShield = 39, MovementPenalty = 0.04, },
	req = { level = 28, str = 26, int = 26, },
}
itemBases["Ironclad Vestments"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { Armour = 114, EnergyShield = 43, MovementPenalty = 0.04, },
	req = { level = 33, str = 31, int = 31, },
}
itemBases["Sacrificial Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { Armour = 123, EnergyShield = 46, MovementPenalty = 0.04, },
	req = { level = 36, str = 33, int = 33, },
}
itemBases["Cleric Vestments"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, karui_basetype = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 148, EnergyShield = 53, MovementPenalty = 0.04, },
	req = { level = 45, str = 41, int = 41, },
}
itemBases["Tideseer Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, karui_basetype = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 165, EnergyShield = 58, MovementPenalty = 0.04, },
	req = { level = 51, str = 45, int = 45, },
}
itemBases["Gilded Vestments"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 167, EnergyShield = 59, MovementPenalty = 0.04, },
	req = { level = 52, str = 46, int = 46, },
}
itemBases["Venerated Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 173, EnergyShield = 61, MovementPenalty = 0.04, },
	req = { level = 54, str = 48, int = 48, },
}
itemBases["Revered Vestments"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicit = "+1% to all Maximum Elemental Resistances",
	implicitModTypes = { { "elemental", "resistance" }, },
	armour = { Armour = 245, EnergyShield = 84, MovementPenalty = 0.04, },
	req = { level = 65, str = 67, int = 67, },
}
itemBases["Corvus Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicit = "+(20-30) to Spirit",
	implicitModTypes = { {  }, },
	armour = { Armour = 245, EnergyShield = 84, MovementPenalty = 0.04, },
	req = { level = 68, str = 67, int = 67, },
}
itemBases["Zenith Vestments"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 294, EnergyShield = 101, MovementPenalty = 0.04, },
	req = { level = 73, str = 67, int = 67, },
}
itemBases["Templar Vestments"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 148, EnergyShield = 53, MovementPenalty = 0.04, },
	req = { level = 45, str = 41, int = 41, },
}
itemBases["Bearskin Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 156, EnergyShield = 56, MovementPenalty = 0.04, },
	req = { level = 48, str = 43, int = 43, },
}
itemBases["Chain Vestments"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 165, EnergyShield = 58, MovementPenalty = 0.04, },
	req = { level = 51, str = 45, int = 45, },
}
itemBases["Occultist Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 173, EnergyShield = 61, MovementPenalty = 0.04, },
	req = { level = 54, str = 48, int = 48, },
}
itemBases["Plated Vestments"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 187, EnergyShield = 65, MovementPenalty = 0.04, },
	req = { level = 59, str = 52, int = 52, },
}
itemBases["Heartcarver Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 195, EnergyShield = 68, MovementPenalty = 0.04, },
	req = { level = 62, str = 54, int = 54, },
}
itemBases["Wolfskin Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 294, EnergyShield = 101, MovementPenalty = 0.04, },
	req = { level = 65, str = 67, int = 67, },
}
itemBases["Conjurer Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicit = "+(20-30) to Spirit",
	implicitModTypes = { {  }, },
	armour = { Armour = 245, EnergyShield = 84, MovementPenalty = 0.04, },
	req = { level = 70, str = 67, int = 67, },
}
itemBases["Death Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_int_armour = true, },
	implicit = "+1% to all Maximum Elemental Resistances",
	implicitModTypes = { { "elemental", "resistance" }, },
	armour = { Armour = 245, EnergyShield = 84, MovementPenalty = 0.04, },
	req = { level = 75, str = 67, int = 67, },
}
itemBases["Seastorm Mantle"] = {
	type = "Body Armour",
	subType = "Armour/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, karui_basetype = true, str_int_armour = true, },
	implicit = "(8-14)% of Damage taken Recouped as Life",
	implicitModTypes = { { "resource", "life" }, },
	armour = { Armour = 245, EnergyShield = 84, MovementPenalty = 0.04, },
	req = { level = 80, str = 67, int = 67, },
}

itemBases["Hermit Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, ezomyte_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 16, EnergyShield = 16, MovementPenalty = 0.03, },
	req = { },
}
itemBases["Waxed Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, ezomyte_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 43, EnergyShield = 24, MovementPenalty = 0.03, },
	req = { level = 11, dex = 13, int = 13, },
}
itemBases["Marabout Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, maraketh_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 56, EnergyShield = 28, MovementPenalty = 0.03, },
	req = { level = 16, dex = 17, int = 17, },
}
itemBases["Wayfarer Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, maraketh_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 88, EnergyShield = 39, MovementPenalty = 0.03, },
	req = { level = 28, dex = 26, int = 26, },
}
itemBases["Anchorite Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 101, EnergyShield = 43, MovementPenalty = 0.03, },
	req = { level = 33, dex = 31, int = 31, },
}
itemBases["Scalper's Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, vaal_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 117, EnergyShield = 48, MovementPenalty = 0.03, },
	req = { level = 39, dex = 35, int = 35, },
}
itemBases["Scoundrel Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, karui_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 133, EnergyShield = 53, MovementPenalty = 0.03, },
	req = { level = 45, dex = 41, int = 41, },
}
itemBases["Ascetic Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, karui_basetype = true, },
	implicitModTypes = { },
	armour = { Evasion = 149, EnergyShield = 58, MovementPenalty = 0.03, },
	req = { level = 51, dex = 45, int = 45, },
}
itemBases["Clandestine Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 151, EnergyShield = 59, MovementPenalty = 0.03, },
	req = { level = 52, dex = 46, int = 46, },
}
itemBases["Monastic Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 162, EnergyShield = 63, MovementPenalty = 0.03, },
	req = { level = 56, dex = 50, int = 50, },
}
itemBases["Torment Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 268, EnergyShield = 101, MovementPenalty = 0.03, },
	req = { level = 65, dex = 67, int = 67, },
}
itemBases["Devout Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicit = "+(7-13)% to Chaos Resistance",
	implicitModTypes = { { "chaos", "resistance" }, },
	armour = { Evasion = 223, EnergyShield = 84, MovementPenalty = 0.03, },
	req = { level = 68, dex = 67, int = 67, },
}
itemBases["Assassin Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicit = "5% increased Movement Speed",
	implicitModTypes = { { "speed" }, },
	armour = { Evasion = 223, EnergyShield = 84, MovementPenalty = 0.03, },
	req = { level = 73, dex = 67, int = 67, },
}
itemBases["Ascetic Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 133, EnergyShield = 53, MovementPenalty = 0.03, },
	req = { level = 45, dex = 41, int = 41, },
}
itemBases["Oiled Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 141, EnergyShield = 56, MovementPenalty = 0.03, },
	req = { level = 48, dex = 43, int = 43, },
}
itemBases["Evangelist Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 149, EnergyShield = 58, MovementPenalty = 0.03, },
	req = { level = 51, dex = 45, int = 45, },
}
itemBases["Itinerant Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 157, EnergyShield = 61, MovementPenalty = 0.03, },
	req = { level = 54, dex = 48, int = 48, },
}
itemBases["Hatungo Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 170, EnergyShield = 65, MovementPenalty = 0.03, },
	req = { level = 59, dex = 52, int = 52, },
}
itemBases["Hawker's Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 178, EnergyShield = 68, MovementPenalty = 0.03, },
	req = { level = 62, dex = 54, int = 54, },
}
itemBases["Sleek Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Evasion = 268, EnergyShield = 101, MovementPenalty = 0.03, },
	req = { level = 65, dex = 67, int = 67, },
}
itemBases["Rambler Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicit = "+(7-13)% to Chaos Resistance",
	implicitModTypes = { { "chaos", "resistance" }, },
	armour = { Evasion = 223, EnergyShield = 84, MovementPenalty = 0.03, },
	req = { level = 70, dex = 67, int = 67, },
}
itemBases["Falconer's Jacket"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, },
	implicit = "5% increased Movement Speed",
	implicitModTypes = { { "speed" }, },
	armour = { Evasion = 223, EnergyShield = 84, MovementPenalty = 0.03, },
	req = { level = 75, dex = 67, int = 67, },
}
itemBases["Austere Garb"] = {
	type = "Body Armour",
	subType = "Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, dex_int_armour = true, karui_basetype = true, },
	implicit = "(10-15)% reduced Elemental Ailment Duration on you",
	implicitModTypes = { { "elemental", "ailment" }, },
	armour = { Evasion = 223, EnergyShield = 84, MovementPenalty = 0.03, },
	req = { level = 80, dex = 67, int = 67, },
}

itemBases["Grand Regalia"] = {
	type = "Body Armour",
	subType = "Armour/Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_int_armour = true, },
	implicitModTypes = { },
	armour = { Armour = 135, Evasion = 123, EnergyShield = 46, MovementPenalty = 0.04, },
	req = { level = 65, str = 41, dex = 41, int = 41, },
}
itemBases["Sacrificial Regalia"] = {
	type = "Body Armour",
	subType = "Armour/Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_int_armour = true, },
	implicit = "+1 to Level of all Corrupted Skill Gems",
	implicitModTypes = { { "gem" }, },
	armour = { Armour = 269, Evasion = 245, EnergyShield = 93, MovementPenalty = 0.03, },
	req = { level = 65, str = 72, dex = 72, int = 72, },
}
itemBases["Garment"] = {
	type = "Body Armour",
	subType = "Armour/Evasion/Energy Shield",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, str_dex_int_armour = true, },
	implicitModTypes = { },
	armour = { },
	req = { },
}

itemBases["Golden Mantle"] = {
	type = "Body Armour",
	quality = 20,
	socketLimit = 4,
	tags = { armour = true, body_armour = true, default = true, demigods = true, not_for_sale = true, str_dex_int_armour = true, },
	implicit = "+(15-25)% to all Elemental Resistances",
	implicitModTypes = { { "elemental", "fire", "cold", "lightning", "resistance" }, },
	armour = { Armour = 51, Evasion = 44, EnergyShield = 21, },
	req = { level = 20, str = 7, dex = 7, int = 7, },
}