-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["Crude Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ezomyte_basetype = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 6, PhysicalMax = 9, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { },
}
itemBases["Shortbow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ezomyte_basetype = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 7, PhysicalMax = 14, CritChanceBase = 5, AttackRateBase = 1.25, Range = 120, },
req = { level = 5, dex = 12, },
}
itemBases["Warden Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ezomyte_basetype = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicit = "(20-30)% chance to Chain an additional time",
implicitModTypes = { { }, },
weapon = { PhysicalMin = 12, PhysicalMax = 20, CritChanceBase = 5, AttackRateBase = 1.15, Range = 120, },
req = { level = 11, dex = 23, },
}
itemBases["Recurve Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, maraketh_basetype = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 15, PhysicalMax = 31, CritChanceBase = 5, AttackRateBase = 1.1, Range = 120, },
req = { level = 16, dex = 31, },
}
itemBases["Composite Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, maraketh_basetype = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 19, PhysicalMax = 31, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 22, dex = 41, },
}
itemBases["Dualstring Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, maraketh_basetype = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicit = "+50% Surpassing chance to fire an additional Arrow",
implicitModTypes = { { "attack" }, },
weapon = { PhysicalMin = 19, PhysicalMax = 35, CritChanceBase = 5, AttackRateBase = 1.15, Range = 120, },
req = { level = 28, dex = 52, },
}
itemBases["Cultist Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, vaal_basetype = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 22, PhysicalMax = 36, ChaosMin = 7, ChaosMax = 19, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 33, dex = 60, },
}
itemBases["Zealot Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, vaal_basetype = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 31, PhysicalMax = 47, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 39, dex = 70, },
}
itemBases["Artillery Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, karui_basetype = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicit = "50% reduced Projectile Range",
implicitModTypes = { { }, },
weapon = { PhysicalMin = 39, PhysicalMax = 72, CritChanceBase = 5, AttackRateBase = 1.15, Range = 120, },
req = { level = 45, dex = 80, },
}
itemBases["Tribal Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, karui_basetype = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 38, PhysicalMax = 57, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 50, dex = 89, },
}
itemBases["Greatbow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 40, PhysicalMax = 82, CritChanceBase = 6.5, AttackRateBase = 1.15, Range = 120, },
req = { level = 52, str = 92, dex = 92, },
}
itemBases["Double Limb Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 42, PhysicalMax = 63, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 56, dex = 99, },
}
itemBases["Heavy Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 45, PhysicalMax = 75, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 65, dex = 114, },
}
itemBases["Snakewood Shortbow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 29, PhysicalMax = 54, CritChanceBase = 5, AttackRateBase = 1.25, Range = 120, },
req = { level = 45, dex = 80, },
}
itemBases["Protector Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicit = "(20-30)% chance to Chain an additional time",
implicitModTypes = { { }, },
weapon = { PhysicalMin = 35, PhysicalMax = 53, CritChanceBase = 5, AttackRateBase = 1.15, Range = 120, },
req = { level = 48, dex = 86, },
}
itemBases["Rider Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 36, PhysicalMax = 61, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 51, dex = 91, },
}
itemBases["Twin Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicit = "+50% Surpassing chance to fire an additional Arrow",
implicitModTypes = { { "attack" }, },
weapon = { PhysicalMin = 32, PhysicalMax = 60, CritChanceBase = 5, AttackRateBase = 1.15, Range = 120, },
req = { level = 54, dex = 96, },
}
itemBases["Adherent Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 35, PhysicalMax = 59, ChaosMin = 14, ChaosMax = 32, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 59, dex = 104, },
}
itemBases["Militant Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 46, PhysicalMax = 69, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 62, dex = 109, },
}
itemBases["Ironwood Shortbow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 41, PhysicalMax = 76, CritChanceBase = 5, AttackRateBase = 1.25, Range = 120, },
req = { level = 67, dex = 134, },
}
itemBases["Cavalry Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 49, PhysicalMax = 82, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 72, dex = 149, },
}
itemBases["Guardian Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicit = "(20-30)% chance to Chain an additional time",
implicitModTypes = { { }, },
weapon = { PhysicalMin = 53, PhysicalMax = 88, CritChanceBase = 5, AttackRateBase = 1.15, Range = 120, },
req = { level = 77, dex = 163, },
}
itemBases["Gemini Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicit = "+50% Surpassing chance to fire an additional Arrow",
implicitModTypes = { { "attack" }, },
weapon = { PhysicalMin = 39, PhysicalMax = 72, CritChanceBase = 5, AttackRateBase = 1.15, Range = 120, },
req = { level = 78, dex = 163, },
}
itemBases["Fanatic Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 47, PhysicalMax = 79, ChaosMin = 28, ChaosMax = 64, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 79, dex = 163, },
}
itemBases["Warmonger Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicitModTypes = { },
weapon = { PhysicalMin = 56, PhysicalMax = 84, CritChanceBase = 5, AttackRateBase = 1.2, Range = 120, },
req = { level = 77, dex = 163, },
}
itemBases["Obliterator Bow"] = {
type = "Bow",
quality = 20,
socketLimit = 4,
tags = { bow = true, default = true, karui_basetype = true, ranged = true, two_hand_weapon = true, twohand = true, weapon = true, },
implicit = "50% reduced Projectile Range",
implicitModTypes = { { }, },
weapon = { PhysicalMin = 62, PhysicalMax = 115, CritChanceBase = 5, AttackRateBase = 1.15, Range = 120, },
req = { level = 78, dex = 163, },
}