-- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["Splintered Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, ezomyte_basetype = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 18, MovementPenalty = 0.03, },
req = { },
}
itemBases["Painted Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, ezomyte_basetype = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 29, MovementPenalty = 0.03, },
req = { level = 6, str = 11, },
}
itemBases["Braced Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, ezomyte_basetype = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 41, MovementPenalty = 0.03, },
req = { level = 12, str = 19, },
}
itemBases["Barricade Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, maraketh_basetype = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 50, MovementPenalty = 0.03, },
req = { level = 16, str = 25, },
}
itemBases["Effigial Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, maraketh_basetype = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 60, MovementPenalty = 0.03, },
req = { level = 21, str = 32, },
}
itemBases["Rampart Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, maraketh_basetype = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 75, MovementPenalty = 0.03, },
req = { level = 28, str = 42, },
}
itemBases["Heraldric Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, vaal_basetype = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 85, MovementPenalty = 0.03, },
req = { level = 33, str = 48, },
}
itemBases["Stone Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, vaal_basetype = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 91, MovementPenalty = 0.03, },
req = { level = 36, str = 52, },
}
itemBases["Crucible Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, karui_basetype = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 110, MovementPenalty = 0.03, },
req = { level = 45, str = 64, },
}
itemBases["Ancestor Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, karui_basetype = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 121, MovementPenalty = 0.03, },
req = { level = 50, str = 71, },
}
itemBases["Phalanx Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 125, MovementPenalty = 0.03, },
req = { level = 52, str = 74, },
}
itemBases["Defiant Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 137, MovementPenalty = 0.03, },
req = { level = 58, str = 82, },
}
itemBases["Blacksteel Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 152, MovementPenalty = 0.03, },
req = { level = 65, str = 91, },
}
itemBases["Aged Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 110, MovementPenalty = 0.03, },
req = { level = 45, str = 64, },
}
itemBases["Metalworked Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 116, MovementPenalty = 0.03, },
req = { level = 48, str = 69, },
}
itemBases["Cultist Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 123, MovementPenalty = 0.03, },
req = { level = 51, str = 73, },
}
itemBases["Bulwark Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 129, MovementPenalty = 0.03, },
req = { level = 54, str = 77, },
}
itemBases["Noble Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 139, MovementPenalty = 0.03, },
req = { level = 59, str = 83, },
}
itemBases["Goldworked Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 144, MovementPenalty = 0.03, },
req = { level = 61, str = 86, },
}
itemBases["Royal Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 152, MovementPenalty = 0.03, },
req = { level = 65, str = 91, },
}
itemBases["Fortress Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 167, MovementPenalty = 0.03, },
req = { level = 70, str = 99, },
}
itemBases["Vaal Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 182, MovementPenalty = 0.03, },
req = { level = 75, str = 107, },
}
itemBases["Tawhoan Tower Shield"] = {
type = "Shield",
subType = "Armour",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, karui_basetype = true, shield = true, str_armour = true, str_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 26, Armour = 197, MovementPenalty = 0.03, },
req = { level = 80, str = 115, },
}
itemBases["Leather Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, ezomyte_basetype = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 10, },
req = { },
}
itemBases["Wooden Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, ezomyte_basetype = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 16, },
req = { level = 5, dex = 10, },
}
itemBases["Plated Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, ezomyte_basetype = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 26, },
req = { level = 11, dex = 18, },
}
itemBases["Iron Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, maraketh_basetype = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 33, },
req = { level = 16, dex = 25, },
}
itemBases["Ridged Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, maraketh_basetype = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 43, },
req = { level = 22, dex = 33, },
}
itemBases["Spiked Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, maraketh_basetype = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 49, },
req = { level = 26, dex = 38, },
}
itemBases["Ringed Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, vaal_basetype = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 60, },
req = { level = 33, dex = 48, },
}
itemBases["Edged Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, vaal_basetype = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 70, },
req = { level = 39, dex = 56, },
}
itemBases["Laminate Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, karui_basetype = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 79, },
req = { level = 45, dex = 64, },
}
itemBases["Pearl Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, karui_basetype = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 87, },
req = { level = 50, dex = 71, },
}
itemBases["Ornate Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 90, },
req = { level = 52, dex = 74, },
}
itemBases["Array Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 95, },
req = { level = 55, dex = 78, },
}
itemBases["Aegis Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 111, },
req = { level = 65, dex = 91, },
}
itemBases["Oak Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 79, },
req = { level = 45, dex = 64, },
}
itemBases["Painted Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 84, },
req = { level = 48, dex = 69, },
}
itemBases["Coiled Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 89, },
req = { level = 51, dex = 73, },
}
itemBases["Spikeward Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 93, },
req = { level = 54, dex = 77, },
}
itemBases["Jingling Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 101, },
req = { level = 59, dex = 83, },
}
itemBases["Bladeguard Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 105, },
req = { level = 61, dex = 86, },
}
itemBases["Ornate Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 111, },
req = { level = 65, dex = 91, },
}
itemBases["Gutspike Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 122, },
req = { level = 70, dex = 99, },
}
itemBases["Ancient Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 133, },
req = { level = 75, dex = 107, },
}
itemBases["Desert Buckler"] = {
type = "Shield",
subType = "Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, buckler = true, default = true, dex_armour = true, dex_shield = true, karui_basetype = true, shield = true, },
implicit = "Grants Skill: Level (1-20) Parry",
implicitModTypes = { },
armour = { BlockChance = 20, Evasion = 144, },
req = { level = 80, dex = 115, },
}
itemBases["Hardwood Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, ezomyte_basetype = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 10, Evasion = 7, MovementPenalty = 0.015, },
req = { },
}
itemBases["Pelage Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, ezomyte_basetype = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 18, Evasion = 14, MovementPenalty = 0.015, },
req = { level = 8, str = 9, dex = 9, },
}
itemBases["Studded Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, maraketh_basetype = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 27, Evasion = 23, MovementPenalty = 0.015, },
req = { level = 16, str = 15, dex = 15, },
}
itemBases["Crescent Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, maraketh_basetype = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 39, Evasion = 34, MovementPenalty = 0.015, },
req = { level = 26, str = 22, dex = 22, },
}
itemBases["Chiseled Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, vaal_basetype = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 47, Evasion = 41, MovementPenalty = 0.015, },
req = { level = 33, str = 27, dex = 27, },
}
itemBases["Feathered Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, vaal_basetype = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 51, Evasion = 46, MovementPenalty = 0.015, },
req = { level = 37, str = 30, dex = 30, },
}
itemBases["Stratified Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 62, Evasion = 56, MovementPenalty = 0.015, },
req = { level = 46, str = 37, dex = 37, },
}
itemBases["Carved Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 67, Evasion = 61, MovementPenalty = 0.015, },
req = { level = 51, str = 40, dex = 40, },
}
itemBases["Mosaic Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, karui_basetype = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 69, Evasion = 62, MovementPenalty = 0.015, },
req = { level = 52, str = 41, dex = 41, },
}
itemBases["Aureate Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, karui_basetype = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 74, Evasion = 68, MovementPenalty = 0.015, },
req = { level = 57, str = 45, dex = 45, },
}
itemBases["Grand Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 84, Evasion = 76, MovementPenalty = 0.015, },
req = { level = 65, str = 50, dex = 50, },
}
itemBases["Ironwood Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 61, Evasion = 54, MovementPenalty = 0.015, },
req = { level = 45, str = 36, dex = 36, },
}
itemBases["Fur-lined Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 64, Evasion = 58, MovementPenalty = 0.015, },
req = { level = 48, str = 38, dex = 38, },
}
itemBases["Mercenary Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 67, Evasion = 61, MovementPenalty = 0.015, },
req = { level = 51, str = 40, dex = 40, },
}
itemBases["Polished Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 71, Evasion = 64, MovementPenalty = 0.015, },
req = { level = 54, str = 42, dex = 42, },
}
itemBases["Stone Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 77, Evasion = 70, MovementPenalty = 0.015, },
req = { level = 59, str = 46, dex = 46, },
}
itemBases["Avian Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 80, Evasion = 73, MovementPenalty = 0.015, },
req = { level = 62, str = 48, dex = 48, },
}
itemBases["Mammoth Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 84, Evasion = 76, MovementPenalty = 0.015, },
req = { level = 65, str = 50, dex = 50, },
}
itemBases["Baroque Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 92, Evasion = 84, MovementPenalty = 0.015, },
req = { level = 70, str = 54, dex = 54, },
}
itemBases["Soaring Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 100, Evasion = 91, MovementPenalty = 0.015, },
req = { level = 75, str = 59, dex = 59, },
}
itemBases["Golden Targe"] = {
type = "Shield",
subType = "Armour/Evasion",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, karui_basetype = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 109, Evasion = 99, MovementPenalty = 0.015, },
req = { level = 80, str = 63, dex = 63, },
}
itemBases["Blazon Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, ezomyte_basetype = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 10, EnergyShield = 6, MovementPenalty = 0.015, },
req = { },
}
itemBases["Sigil Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, ezomyte_basetype = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 17, EnergyShield = 8, MovementPenalty = 0.015, },
req = { level = 7, str = 8, int = 8, },
}
itemBases["Emblem Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, maraketh_basetype = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 27, EnergyShield = 12, MovementPenalty = 0.015, },
req = { level = 16, str = 15, int = 15, },
}
itemBases["Jingling Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, maraketh_basetype = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 41, EnergyShield = 16, MovementPenalty = 0.015, },
req = { level = 28, str = 23, int = 23, },
}
itemBases["Sectarian Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, vaal_basetype = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 47, EnergyShield = 18, MovementPenalty = 0.015, },
req = { level = 33, str = 27, int = 27, },
}
itemBases["Omen Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, vaal_basetype = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 50, EnergyShield = 19, MovementPenalty = 0.015, },
req = { level = 36, str = 30, int = 30, },
}
itemBases["Wayward Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, karui_basetype = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 61, EnergyShield = 22, MovementPenalty = 0.015, },
req = { level = 45, str = 36, int = 36, },
}
itemBases["Seer Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, karui_basetype = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 66, EnergyShield = 24, MovementPenalty = 0.015, },
req = { level = 50, str = 39, int = 39, },
}
itemBases["Stoic Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 69, EnergyShield = 24, MovementPenalty = 0.015, },
req = { level = 52, str = 41, int = 41, },
}
itemBases["Empyreal Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 74, EnergyShield = 26, MovementPenalty = 0.015, },
req = { level = 57, str = 45, int = 45, },
}
itemBases["Deified Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 84, EnergyShield = 29, MovementPenalty = 0.015, },
req = { level = 65, str = 50, int = 50, },
}
itemBases["Painted Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 61, EnergyShield = 22, MovementPenalty = 0.015, },
req = { level = 45, str = 36, int = 36, },
}
itemBases["Engraved Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 64, EnergyShield = 23, MovementPenalty = 0.015, },
req = { level = 48, str = 38, int = 38, },
}
itemBases["Descry Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 67, EnergyShield = 24, MovementPenalty = 0.015, },
req = { level = 51, str = 40, int = 40, },
}
itemBases["Dekharan Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 71, EnergyShield = 25, MovementPenalty = 0.015, },
req = { level = 54, str = 42, int = 42, },
}
itemBases["Quartered Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 77, EnergyShield = 27, MovementPenalty = 0.015, },
req = { level = 59, str = 46, int = 46, },
}
itemBases["Glowering Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 80, EnergyShield = 28, MovementPenalty = 0.015, },
req = { level = 62, str = 48, int = 48, },
}
itemBases["Intricate Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 84, EnergyShield = 29, MovementPenalty = 0.015, },
req = { level = 65, str = 50, int = 50, },
}
itemBases["Sekheman Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 92, EnergyShield = 32, MovementPenalty = 0.015, },
req = { level = 70, str = 54, int = 54, },
}
itemBases["Vaal Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 100, EnergyShield = 35, MovementPenalty = 0.015, },
req = { level = 75, str = 59, int = 59, },
}
itemBases["Blacksteel Crest Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, karui_basetype = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "Grants Skill: Level (1-20) Raise Shield",
implicitModTypes = { },
armour = { BlockChance = 25, Armour = 109, EnergyShield = 37, MovementPenalty = 0.015, },
req = { level = 80, str = 63, int = 63, },
}
itemBases["Golden Flame"] = {
type = "Shield",
quality = 20,
socketLimit = 3,
tags = { armour = true, default = true, demigods = true, not_for_sale = true, shield = true, },
implicit = "+(11-19)% to Chaos Resistance",
implicitModTypes = { { "chaos", "resistance" }, },
armour = { BlockChance = 25, },
req = { level = 15, },
}