-- This file is automatically generated, do not edit!
-- Skill costs data (c) Grinding Gear Games
return {
[1] = {
Resource = "Mana",
Stat = "base_mana_cost",
ResourceString = "{0} Mana",
Divisor = 1,
},
[2] = {
Resource = "Life",
Stat = "base_life_cost",
ResourceString = "{0} Life",
Divisor = 1,
},
[3] = {
Resource = "ES",
Stat = "base_es_cost",
ResourceString = "{0} Energy Shield",
Divisor = 1,
},
[4] = {
Resource = "Rage",
Stat = "base_rage_cost",
ResourceString = "{0} Rage",
Divisor = 1,
},
[5] = {
Resource = "ManaPercent",
Stat = "base_mana_cost_%",
ResourceString = "{0}% Mana",
Divisor = 1,
},
[6] = {
Resource = "LifePercent",
Stat = "base_life_cost_%",
ResourceString = "{0}% Life",
Divisor = 1,
},
[7] = {
Resource = "UnreservedManaPercent",
Stat = "base_unreserved_mana_cost_%",
ResourceString = "{0}% Unreserved Mana ",
Divisor = 1,
},
[8] = {
Resource = "ManaPerMinute",
Stat = "base_mana_cost_per_minute",
ResourceString = "{0} Mana per second",
Divisor = 60,
},
[9] = {
Resource = "LifePerMinute",
Stat = "base_life_cost_per_minute",
ResourceString = "{0} Life per second",
Divisor = 60,
},
[10] = {
Resource = "ManaPercentPerMinute",
Stat = "base_mana_cost_%_per_minute",
ResourceString = "{0}% Mana per second",
Divisor = 60,
},
[11] = {
Resource = "LifePercentPerMinute",
Stat = "base_life_cost_%_per_minute",
ResourceString = "{0}% Life per second",
Divisor = 60,
},
[12] = {
Resource = "ESPerMinute",
Stat = "base_es_cost_per_minute",
ResourceString = "{0} Energy Shield per second",
Divisor = 60,
},
[13] = {
Resource = "ESPercentPerMinute",
Stat = "base_es_cost_%_per_minute",
ResourceString = "{0}% Energy Shield per second",
Divisor = 60,
},
[14] = {
Resource = "ESPercent",
Stat = "base_es_cost_%",
ResourceString = "{0}% Energy Shield",
Divisor = 1,
},
[15] = {
Resource = "RagePerMinute",
Stat = "base_rage_cost_per_minute",
ResourceString = "{0} Rage per second",
Divisor = 60,
},
[16] = {
Resource = "Soul",
Stat = " ",
ResourceString = "{0} Souls Per Use",
Divisor = 1,
}
}