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7f8c71c31123322de7e03de380cddf65f2bf3191
PathOfBuilding-PoE2
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src
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Modules
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Initial support for Transcendent Limbs (
#1710
)
7f8c71c3
创建于
1月13日
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文件
最后提交记录
最后更新时间
Build.lua
[pob1-port] Add ascendancy click switching with connect-path option (#1602) * Apply changes from https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9292 * Fix merge issues --------- Co-authored-by: arthurwery <arthurwery@users.noreply.github.com> Co-authored-by: LocalIdentity <localidentity2@gmail.com>
5 个月前
BuildDisplayStats.lua
Add support for requirements needed for total equipped support gems (#1496) * Add support for requirements needed for total equipped support gems * Color code the text
6 个月前
BuildList.lua
Add better messaging around cloud files being unavailable (#1534)
5 个月前
BuildSiteTools.lua
[pob1-port] Fix: EmmyLua annotations, add/improve two stub functions (#1597) * Apply changes from https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9250 * Fix merge conflict --------- Co-authored-by: Nightblade <Nightblade@users.noreply.github.com> Co-authored-by: LocalIdentity <localidentity2@gmail.com>
5 个月前
CalcActiveSkill.lua
[pob1-port] Add support enemy minions (#1583) * Apply changes from https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9302 * Fix merge conflicts --------- Co-authored-by: LocalIdentity <LocalIdentity@users.noreply.github.com> Co-authored-by: LocalIdentity <localidentity2@gmail.com>
5 个月前
CalcBreakdown.lua
Add support for Leopold's Applause (#1136) Adds support for the negative resistance mod on the gloves Breakdowns are correct an update to use the negative pen cap Co-authored-by: LocalIdentity <localidentity2@gmail.com>
11 个月前
CalcDefence.lua
Support for many Ascendancy nodes (#1650) * Invoker Reservation Efficiency Meta Skills have 50% increased Reservation Efficiency * Bloodmage # Whispers of the Flesh Targets Cursed by you have 100% reduced Life Regeneration Rate Targets Cursed by you have at least 15% of Life Reserved * Deadeye Crit Weakness # Bullseye Apply 10 Critical Weakness to Enemies when Consuming a Mark on them * Pathfinder Running Assault # Running Assault Cannot be Heavy Stunned while Sprinting * Oracle enemy crit unlucky # The Lesser Harm Enemy Critical Hit Chance against you is Unlucky Hits against you have 12% reduced Critical Damage Bonus * Shaman Charm + exposure nodes # Turning of the Seasons Enemies in your Presence have Exposure # Sacred Flow +40 to Spirit for each of your empty Charm slots --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
5 个月前
CalcMirages.lua
Weapon Restriction Fixes (#91) * Spear (and Flail) mod parsing support; Spear fixes * many fixes * more WIP * fix binary operations * all fixed * fix one oops * Remove hardcoding quarterstaff checks * Add some missing 64 bit checks + update docs * Update ModCache.lua --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
1 年前
CalcOffence.lua
Add support for Surpassing Chance for additional projectiles (#1655) Adds support for the surpassing projectile count mod and integrates the TwoAdditionalProjectilesChance mod into the Projectile count stat Opted to no longer round down the final projectile, chain count and bounce count stats so that the value shown on the calcs tab can show decimal values Co-authored-by: LocalIdentity <localidentity2@gmail.com>
5 个月前
CalcPerform.lua
Added different nodes on tree (#1644) * added Unwavering Stance * added bulwark with config option * fixed bulwark and added interaction wit unwavering stance * fixed config for "in dodge roll" * parse "dodge roll cannot avoid damage" * Bestial Rage, Primal Hunger, Night's Bite * review * Fix parsing * Fix Rage mod parsing * Spacing * More spacing fixes --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
4 个月前
CalcSections.lua
Add support for Surpassing Chance for additional projectiles (#1655) Adds support for the surpassing projectile count mod and integrates the TwoAdditionalProjectilesChance mod into the Projectile count stat Opted to no longer round down the final projectile, chain count and bounce count stats so that the value shown on the calcs tab can show decimal values Co-authored-by: LocalIdentity <localidentity2@gmail.com>
5 个月前
CalcSetup.lua
Fix #1678: Support rare variant of the Adorned (#1679)
4 个月前
CalcTools.lua
Add new 0.4 skills (#1554) * Export active strength gems Exports all the new active strength gems and adds relevant flags * Export Strength supports * Export Active Dex gems I'm assuming the skill Shattering spite comes from a new unique as you can't get the gem otherwise * Export Dex support gems * Export Active int gem * FEAT: 0.4 int active/support export * FEAT: impl simple supports * Ascendancy + item skill export Exports the new minions + shapeshifting basic attacks Fixes item / tree granted skills showing tier 0 support Fix stat sets not inheriting base stat set effectiveness values Fix calc of stat sets with different number of levels to base granted effect * Export list * Regen modcache * Fix Test * Fix JIT 2.1 Modcache issue --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com> Co-authored-by: Paliak <91493239+Paliak@users.noreply.github.com>
5 个月前
CalcTriggers.lua
Add all new 0.3 skills and update old ones (#1257) * Export stat descriptions Adds logic to remove random unicode characters from tree/ stat description files Example is the bullet point used on Hollow Palm and some other Keystones * Add Support gem family Also adds logic to only have 1 family gem actively supporting a skill * Add logic for Lineage Supports Changes the support gem count logic to now only look for lineage supports and add a warning if you have more than 1 * Stop crash on loading gems after export The SkillType for repeating skills was changed to Barrageable * Update export of skills gems list Now has a dedicated file for the export of gems so it is much easier to see what has changed over time Also fixes a number of issues with the layout of the export version so now it should be 100% correct There are still a number of gems in the list that shouldn't exist though Need to figure out some general logic to eliminate them Should not appear in gem export list SupportFusilladePlayer Cast on Death DarkTempestPlayer HisFoulEmergencePlayer ScatteringCalamityPlayer VileDisruptionPlayer HisWinnowingFlamePlayer TriggeredHisWinnowingFlamePillarPlayer RollingMagmaPlayer SummonSkeletalSnipersPlayer - All minions here are duplicated MetaSpellslingerPlayer SupportSpellslingerPlayer SupportFrozenVortexPlayer TriggeredFrozenVortexPlayer SupportHoarfrostPlayer TriggeredHoarfrostPlayer BlinkSandPlayer RunicTemperingPlayer * Active Strength gems * Strength Support Gems * Active Dexterity Gems * Dexterity Support Gems * Active Intelligence Gems * Support Intelligence Gems * Other Gems * New minions / fix minion SkillTypes * Fix loading of old gems Changed the skill loading logic to use the game id and the first variant in the list if the name has changed between updates * Fix Tests --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
8 个月前
Calcs.lua
[pob1-port] Fix insufficient skill cost warning applying to other skills (#1586) * Apply changes from https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9172 * Fix conflict --------- Co-authored-by: LocalIdentity <LocalIdentity@users.noreply.github.com> Co-authored-by: LocalIdentity <localidentity2@gmail.com>
5 个月前
Common.lua
Apply changes from https://github.com/PathOfBuildingCommunity/PathOfBuilding/pull/9186 (#1572) Co-authored-by: Wires77 <Wires77@users.noreply.github.com>
5 个月前
ConfigOptions.lua
Added different nodes on tree (#1644) * added Unwavering Stance * added bulwark with config option * fixed bulwark and added interaction wit unwavering stance * fixed config for "in dodge roll" * parse "dodge roll cannot avoid damage" * Bestial Rage, Primal Hunger, Night's Bite * review * Fix parsing * Fix Rage mod parsing * Spacing * More spacing fixes --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
4 个月前
Data.lua
Initial support for Transcendent Limbs (#1710) * Initial support for Transcendent Limbs * Flavour text * Shorten slot name and use sub type to lock to slot * tiny fix for subtype * Revert corrupted mods part * More explicit check --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
4 个月前
DataLegionLookUpTableHelper.lua
move timeless jewel stuff (#5747) * move timeless jewel stuff * add back all the local versions of functions for future use
2 年前
ItemTools.lua
Fix ModCache test Due to floating point math, math.log(100, 10) on windows would come back as 1.999999999 but would return as slightly higher than 2 on the GitHub action so when the value was floored and rounded it would correctly use 2 decimal places on the GH action but only 1 on Windows Added a small value to fix the rounding on windows so now they both have the same ModCache result
4 个月前
Main.lua
4 个月前
ModParser.lua
Added different nodes on tree (#1644) * added Unwavering Stance * added bulwark with config option * fixed bulwark and added interaction wit unwavering stance * fixed config for "in dodge roll" * parse "dodge roll cannot avoid damage" * Bestial Rage, Primal Hunger, Night's Bite * review * Fix parsing * Fix Rage mod parsing * Spacing * More spacing fixes --------- Co-authored-by: LocalIdentity <localidentity2@gmail.com>
4 个月前
ModTools.lua
Add support for "Walker of the Wilds" Keystone and other "leech recovers based on x" mods (#1348) * Refactor leech calculation Intent was to standardize mod phrasing and logic, as well as reducing repetition of code. * Add `hasTag` function to `modLib` in `ModTools.lua` There was no easy existing way to check if a specific tag is already present on a on mod (Or I couldn't find it) So I added a function for it, which makes it easy to check for, add, or replace/modify specific tags * Add option to override condition values via `cfg` It was kinda hard to tell `ModStore:GetCondition` to assume a condition is `false` without changing the actual conditions on the actor, so I added the opton to force the value via `cfg.overrideCond`. I needed to force the condition because I wanted to tabulate mods that do not apply, but are used as basis for the value of other mods. e.g. Leech Elemental Damage *instead* of Physical Damage * Improve leech conversion refactor Better handling of actual conversion of mods with the correct tags for display in breakdown later * Add new leech modifiers to relevant breakdowns * Add parsing for "Walker of the Wilds" Keystone * Add support for further leech conversion mods This adds general support for parsing most expected forms of leech conversion mods. Specific mods now supported: - Sap of Nightmares (Acolyte of Chayula) - Mystic Harvest (Amazon) - Spire of Ire (Unique Helix Spear) * Add support for Energy Shield leech mods Mostly just for testing, as these mods don't exist in the game yet, but might be added in the future via unique items.
8 个月前
StatDescriber.lua
Round stat description output for Withering Touch
7 个月前