#include <rtl_vista.h>
#define NDEBUG
#include <debug.h>
* Wait on address and WakeAddress is implemented in another PR.
* This is only needed for d3d10x+ So PR SHIPs without it for now.
*/
NTSTATUS
NTAPI
RtlWaitOnAddress(
_In_ const volatile VOID *Address,
_In_ PVOID CompareAddress,
_In_ SIZE_T AddressSize,
_In_opt_ PLARGE_INTEGER Timeout)
{
UNIMPLEMENTED;
return STATUS_NOT_IMPLEMENTED;
}
VOID
NTAPI
RtlWakeAddressAll(
_In_ const volatile VOID *Address)
{
UNIMPLEMENTED;
}
VOID
NTAPI
RtlWakeAddressSingle(
_In_ const volatile VOID *Address)
{
UNIMPLEMENTED;
}