local M = UnLua.Class()
local function update(self)
if self.Counter > 0 then
self.PlaneMaterial:SetVectorParameterValue("Color", self.TriggerColor)
else
self.PlaneMaterial:SetVectorParameterValue("Color", self.NormalColor)
end
end
function M:ReceiveBeginPlay()
self.Counter = 0
self.PlaneMaterial = self.Plane:CreateDynamicMaterialInstance(0)
update(self)
end
function M:ReceiveActorBeginOverlap(OtherActor)
self.Counter = self.Counter + 1
update(self)
end
function M:ReceiveActorEndOverlap(OtherActor)
self.Counter = self.Counter - 1
update(self)
end
return M