local M = UnLua.Class()
function M:Construct()
Result = 1
local delegate = { self, self.OnAnimFinished }
self.Anim_Issue471:BindToAnimationFinished(self, delegate)
self.Anim_Issue471:UnbindFromAnimationFinished(self, delegate)
end
function M:OnAnimFinished()
Called = 0
end
return M