--[[
说明:在蓝图中实现UnLuaInterface接口,并通过 GetModuleName 指定脚本路径,即可绑定到Lua
例如:
本脚本由 "Content/Tutorials/01_HelloWorld/HelloWorld.map" 的关卡蓝图绑定
]]
local Screen = require "Tutorials.Screen"
local M = UnLua.Class()
-- 所有绑定到Lua的对象初始化时都会调用Initialize的实例方法
function M:Initialize()
local msg = [[
Hello World!
—— 本示例来自 "Content/Script/Tutorials/01_HelloWorld.lua"
]]
print(msg)
Screen.Print(msg)
end
return M