local M = UnLua.Class()
function M:Construct()
print("Root Construct")
self.Button_AddNew.OnClicked:Add(self, self.OnAddNew)
self.Button_ReleaseAll.OnClicked:Add(self, self.OnReleaseAll)
end
function M:OnAddNew()
print("Root Add New")
local widget_class = UE.UClass.Load("/Game/Tutorials/11_ReleaseUMG/ReleaseUMG_ItemParent.ReleaseUMG_ItemParent_C")
local widget = NewObject(widget_class, self)
self.VerticalBox_Panel:AddChildToVerticalBox(widget)
end
function M:OnReleaseAll()
self:RemoveFromViewport()
end
function M:Destruct()
print("Root Destruct")
self:Release()
end
return M