#include "huaweicloud/codeartsbuild/v3/model/BuildStep.h"
namespace HuaweiCloud {
namespace Sdk {
namespace Codeartsbuild {
namespace V3 {
namespace Model {
BuildStep::BuildStep()
{
name_ = "";
nameIsSet_ = false;
status_ = "";
statusIsSet_ = false;
buildTime_ = 0;
buildTimeIsSet_ = false;
}
BuildStep::~BuildStep() = default;
void BuildStep::validate()
{
}
web::json::value BuildStep::toJson() const
{
web::json::value val = web::json::value::object();
if(nameIsSet_) {
val[utility::conversions::to_string_t("name")] = ModelBase::toJson(name_);
}
if(statusIsSet_) {
val[utility::conversions::to_string_t("status")] = ModelBase::toJson(status_);
}
if(buildTimeIsSet_) {
val[utility::conversions::to_string_t("build_time")] = ModelBase::toJson(buildTime_);
}
return val;
}
bool BuildStep::fromJson(const web::json::value& val)
{
bool ok = true;
if(val.has_field(utility::conversions::to_string_t("name"))) {
const web::json::value& fieldValue = val.at(utility::conversions::to_string_t("name"));
if(!fieldValue.is_null())
{
std::string refVal;
ok &= ModelBase::fromJson(fieldValue, refVal);
setName(refVal);
}
}
if(val.has_field(utility::conversions::to_string_t("status"))) {
const web::json::value& fieldValue = val.at(utility::conversions::to_string_t("status"));
if(!fieldValue.is_null())
{
std::string refVal;
ok &= ModelBase::fromJson(fieldValue, refVal);
setStatus(refVal);
}
}
if(val.has_field(utility::conversions::to_string_t("build_time"))) {
const web::json::value& fieldValue = val.at(utility::conversions::to_string_t("build_time"));
if(!fieldValue.is_null())
{
int32_t refVal;
ok &= ModelBase::fromJson(fieldValue, refVal);
setBuildTime(refVal);
}
}
return ok;
}
std::string BuildStep::getName() const
{
return name_;
}
void BuildStep::setName(const std::string& value)
{
name_ = value;
nameIsSet_ = true;
}
bool BuildStep::nameIsSet() const
{
return nameIsSet_;
}
void BuildStep::unsetname()
{
nameIsSet_ = false;
}
std::string BuildStep::getStatus() const
{
return status_;
}
void BuildStep::setStatus(const std::string& value)
{
status_ = value;
statusIsSet_ = true;
}
bool BuildStep::statusIsSet() const
{
return statusIsSet_;
}
void BuildStep::unsetstatus()
{
statusIsSet_ = false;
}
int32_t BuildStep::getBuildTime() const
{
return buildTime_;
}
void BuildStep::setBuildTime(int32_t value)
{
buildTime_ = value;
buildTimeIsSet_ = true;
}
bool BuildStep::buildTimeIsSet() const
{
return buildTimeIsSet_;
}
void BuildStep::unsetbuildTime()
{
buildTimeIsSet_ = false;
}
}
}
}
}
}