#include "huaweicloud/ims/v2/model/GlanceUpdateImageRequest.h"
namespace HuaweiCloud {
namespace Sdk {
namespace Ims {
namespace V2 {
namespace Model {
GlanceUpdateImageRequest::GlanceUpdateImageRequest()
{
imageId_ = "";
imageIdIsSet_ = false;
bodyIsSet_ = false;
}
GlanceUpdateImageRequest::~GlanceUpdateImageRequest() = default;
void GlanceUpdateImageRequest::validate()
{
}
web::json::value GlanceUpdateImageRequest::toJson() const
{
web::json::value val = web::json::value::object();
if(imageIdIsSet_) {
val[utility::conversions::to_string_t("image_id")] = ModelBase::toJson(imageId_);
}
if(bodyIsSet_) {
val[utility::conversions::to_string_t("body")] = ModelBase::toJson(body_);
}
return val;
}
bool GlanceUpdateImageRequest::fromJson(const web::json::value& val)
{
bool ok = true;
if(val.has_field(utility::conversions::to_string_t("image_id"))) {
const web::json::value& fieldValue = val.at(utility::conversions::to_string_t("image_id"));
if(!fieldValue.is_null())
{
std::string refVal;
ok &= ModelBase::fromJson(fieldValue, refVal);
setImageId(refVal);
}
}
if(val.has_field(utility::conversions::to_string_t("body"))) {
const web::json::value& fieldValue = val.at(utility::conversions::to_string_t("body"));
if(!fieldValue.is_null())
{
std::vector<GlanceUpdateImageRequestBody> refVal;
ok &= ModelBase::fromJson(fieldValue, refVal);
setBody(refVal);
}
}
return ok;
}
std::string GlanceUpdateImageRequest::getImageId() const
{
return imageId_;
}
void GlanceUpdateImageRequest::setImageId(const std::string& value)
{
imageId_ = value;
imageIdIsSet_ = true;
}
bool GlanceUpdateImageRequest::imageIdIsSet() const
{
return imageIdIsSet_;
}
void GlanceUpdateImageRequest::unsetimageId()
{
imageIdIsSet_ = false;
}
std::vector<GlanceUpdateImageRequestBody>& GlanceUpdateImageRequest::getBody()
{
return body_;
}
void GlanceUpdateImageRequest::setBody(const std::vector<GlanceUpdateImageRequestBody>& value)
{
body_ = value;
bodyIsSet_ = true;
}
bool GlanceUpdateImageRequest::bodyIsSet() const
{
return bodyIsSet_;
}
void GlanceUpdateImageRequest::unsetbody()
{
bodyIsSet_ = false;
}
}
}
}
}
}