#include "huaweicloud/sis/v1/model/Fluency.h"
namespace HuaweiCloud {
namespace Sdk {
namespace Sis {
namespace V1 {
namespace Model {
Fluency::Fluency()
{
score_ = 0.0f;
scoreIsSet_ = false;
rhythm_ = 0.0f;
rhythmIsSet_ = false;
cohesion_ = 0.0f;
cohesionIsSet_ = false;
}
Fluency::~Fluency() = default;
void Fluency::validate()
{
}
web::json::value Fluency::toJson() const
{
web::json::value val = web::json::value::object();
if(scoreIsSet_) {
val[utility::conversions::to_string_t("score")] = ModelBase::toJson(score_);
}
if(rhythmIsSet_) {
val[utility::conversions::to_string_t("rhythm")] = ModelBase::toJson(rhythm_);
}
if(cohesionIsSet_) {
val[utility::conversions::to_string_t("cohesion")] = ModelBase::toJson(cohesion_);
}
return val;
}
bool Fluency::fromJson(const web::json::value& val)
{
bool ok = true;
if(val.has_field(utility::conversions::to_string_t("score"))) {
const web::json::value& fieldValue = val.at(utility::conversions::to_string_t("score"));
if(!fieldValue.is_null())
{
float refVal;
ok &= ModelBase::fromJson(fieldValue, refVal);
setScore(refVal);
}
}
if(val.has_field(utility::conversions::to_string_t("rhythm"))) {
const web::json::value& fieldValue = val.at(utility::conversions::to_string_t("rhythm"));
if(!fieldValue.is_null())
{
float refVal;
ok &= ModelBase::fromJson(fieldValue, refVal);
setRhythm(refVal);
}
}
if(val.has_field(utility::conversions::to_string_t("cohesion"))) {
const web::json::value& fieldValue = val.at(utility::conversions::to_string_t("cohesion"));
if(!fieldValue.is_null())
{
float refVal;
ok &= ModelBase::fromJson(fieldValue, refVal);
setCohesion(refVal);
}
}
return ok;
}
float Fluency::getScore() const
{
return score_;
}
void Fluency::setScore(float value)
{
score_ = value;
scoreIsSet_ = true;
}
bool Fluency::scoreIsSet() const
{
return scoreIsSet_;
}
void Fluency::unsetscore()
{
scoreIsSet_ = false;
}
float Fluency::getRhythm() const
{
return rhythm_;
}
void Fluency::setRhythm(float value)
{
rhythm_ = value;
rhythmIsSet_ = true;
}
bool Fluency::rhythmIsSet() const
{
return rhythmIsSet_;
}
void Fluency::unsetrhythm()
{
rhythmIsSet_ = false;
}
float Fluency::getCohesion() const
{
return cohesion_;
}
void Fluency::setCohesion(float value)
{
cohesion_ = value;
cohesionIsSet_ = true;
}
bool Fluency::cohesionIsSet() const
{
return cohesionIsSet_;
}
void Fluency::unsetcohesion()
{
cohesionIsSet_ = false;
}
}
}
}
}
}