#ifndef KBE_SERVER_ASSETS_H
#define KBE_SERVER_ASSETS_H
#include "common/common.h"
#include "helper/debug_helper.h"
#include "network/message_handler.h"
namespace KBEngine{
class ServerAssets
{
public:
ServerAssets();
virtual ~ServerAssets();
virtual bool good() const;
virtual bool create(const std::string& path);
static ServerAssets* createServerAssets(const std::string& type);
virtual std::string name() const {
return "python_assets";
}
virtual bool copyAssetsSourceToPath(const std::string& path);
protected:
std::string basepath_;
};
}
#endif