YYour Nameadd openvino
1def4e0e创建于 2025年12月15日历史提交
# Copyright (c) SenseTime. All Rights Reserved.

from __future__ import absolute_import
from __future__ import division
from __future__ import print_function
from __future__ import unicode_literals

from collections import namedtuple

import numpy as np


Corner = namedtuple('Corner', 'x1 y1 x2 y2')
# alias
BBox = Corner
Center = namedtuple('Center', 'x y w h')


def corner2center(corner):
    """ convert (x1, y1, x2, y2) to (cx, cy, w, h)
    Args:
        conrner: Corner or np.array (4*N)
    Return:
        Center or np.array (4 * N)
    """
    if isinstance(corner, Corner):
        x1, y1, x2, y2 = corner
        return Center((x1 + x2) * 0.5, (y1 + y2) * 0.5, (x2 - x1), (y2 - y1))
    else:
        x1, y1, x2, y2 = corner[0], corner[1], corner[2], corner[3]
        x = (x1 + x2) * 0.5
        y = (y1 + y2) * 0.5
        w = x2 - x1
        h = y2 - y1
        return x, y, w, h


def center2corner(center):
    """ convert (cx, cy, w, h) to (x1, y1, x2, y2)
    Args:
        center: Center or np.array (4 * N)
    Return:
        center or np.array (4 * N)
    """
    if isinstance(center, Center):
        x, y, w, h = center
        return Corner(x - w * 0.5, y - h * 0.5, x + w * 0.5, y + h * 0.5)
    else:
        x, y, w, h = center[0], center[1], center[2], center[3]
        x1 = x - w * 0.5
        y1 = y - h * 0.5
        x2 = x + w * 0.5
        y2 = y + h * 0.5
        return x1, y1, x2, y2


def IoU(rect1, rect2):
    """ caculate interection over union
    Args:
        rect1: (x1, y1, x2, y2)
        rect2: (x1, y1, x2, y2)
    Returns:
        iou
    """
    # overlap
    x1, y1, x2, y2 = rect1[0], rect1[1], rect1[2], rect1[3]
    tx1, ty1, tx2, ty2 = rect2[0], rect2[1], rect2[2], rect2[3]

    xx1 = np.maximum(tx1, x1)
    yy1 = np.maximum(ty1, y1)
    xx2 = np.minimum(tx2, x2)
    yy2 = np.minimum(ty2, y2)

    ww = np.maximum(0, xx2 - xx1)
    hh = np.maximum(0, yy2 - yy1)

    area = (x2 - x1) * (y2 - y1)
    target_a = (tx2 - tx1) * (ty2 - ty1)
    inter = ww * hh
    iou = inter / (area + target_a - inter)
    return iou


def cxy_wh_2_rect(pos, sz):
    """ convert (cx, cy, w, h) to (x1, y1, w, h), 0-index
    """
    return np.array([pos[0] - sz[0] / 2, pos[1] - sz[1] / 2, sz[0], sz[1]])


def rect_2_cxy_wh(rect):
    """ convert (x1, y1, w, h) to (cx, cy, w, h), 0-index
    """
    return np.array([rect[0] + rect[2] / 2, rect[1] + rect[3] / 2]), \
        np.array([rect[2], rect[3]])


def cxy_wh_2_rect1(pos, sz):
    """ convert (cx, cy, w, h) to (x1, y1, w, h), 1-index
    """
    return np.array([pos[0] - sz[0] / 2 + 1, pos[1] - sz[1] / 2 + 1, sz[0], sz[1]])


def rect1_2_cxy_wh(rect):
    """ convert (x1, y1, w, h) to (cx, cy, w, h), 1-index
    """
    return np.array([rect[0] + rect[2] / 2 - 1, rect[1] + rect[3] / 2 - 1]), \
        np.array([rect[2], rect[3]])


def get_axis_aligned_bbox(region):
    """ convert region to (cx, cy, w, h) that represent by axis aligned box
    """
    nv = region.size
    if nv == 8:
        cx = np.mean(region[0::2])
        cy = np.mean(region[1::2])
        x1 = min(region[0::2])
        x2 = max(region[0::2])
        y1 = min(region[1::2])
        y2 = max(region[1::2])
        A1 = np.linalg.norm(region[0:2] - region[2:4]) * \
            np.linalg.norm(region[2:4] - region[4:6])
        A2 = (x2 - x1) * (y2 - y1)
        s = np.sqrt(A1 / A2)
        w = s * (x2 - x1) + 1
        h = s * (y2 - y1) + 1
    else:
        x = region[0]
        y = region[1]
        w = region[2]
        h = region[3]
        cx = x + w / 2
        cy = y + h / 2
    return cx, cy, w, h



def get_min_max_bbox(region):
    """ convert region to (cx, cy, w, h) that represent by mim-max box
    """
    nv = region.size
    if nv == 8:
        cx = np.mean(region[0::2])
        cy = np.mean(region[1::2])
        x1 = min(region[0::2])
        x2 = max(region[0::2])
        y1 = min(region[1::2])
        y2 = max(region[1::2])
        w = x2 - x1
        h = y2 - y1
    else:
        x = region[0]
        y = region[1]
        w = region[2]
        h = region[3]
        cx = x + w / 2
        cy = y + h / 2
    return cx, cy, w, h