* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef OHOS_NATIVE_BUFFER_ADAPTER_H
#define OHOS_NATIVE_BUFFER_ADAPTER_H
#include <string>
#include <memory>
namespace OHOS::NWeb {
class NativeBufferConfigAdapter {
public:
NativeBufferConfigAdapter() = default;
virtual ~NativeBufferConfigAdapter() = default;
virtual int GetBufferWidth() = 0;
virtual int GetBufferHeight() = 0;
virtual int GetBufferFormat() = 0;
virtual int GetBufferUsage() = 0;
virtual int GetBufferStride() = 0;
virtual void SetBufferWidth(int width) = 0;
virtual void SetBufferHeight(int height) = 0;
virtual void SetBufferFormat(int format) = 0;
virtual void SetBufferUsage(int usage) = 0;
virtual void SetBufferStride(int stride) = 0;
};
class OhosNativeBufferAdapter {
public:
OhosNativeBufferAdapter() = default;
virtual ~OhosNativeBufferAdapter() = default;
virtual void AcquireBuffer(void* buffer) = 0;
virtual void Release(void* buffer) = 0;
virtual int GetEGLBuffer(void* buffer, void** eglBuffer) = 0;
virtual int FreeEGLBuffer(void* eglBuffer) = 0;
virtual int NativeBufferFromNativeWindowBuffer(void* nativeWindowBuffer, void** nativeBuffer) = 0;
virtual uint32_t GetSeqNum(void* nativeBuffer) = 0;
virtual void Allocate(const std::shared_ptr<NativeBufferConfigAdapter> bufferConfig, void** outBuffer) = 0;
virtual void Describe(std::shared_ptr<NativeBufferConfigAdapter> bufferConfig, void* buffer) = 0;
virtual int Lock(void* buffer,
uint64_t usage, int32_t fence, void** out_virtual_address) = 0;
virtual int RecvHandleFromUnixSocket(int socketFd, void** outBuffer) = 0;
virtual int SendHandleToUnixSocket(const void* buffer, int socketFd) = 0;
virtual int Unlock(void* buffer, int32_t* fence) = 0;
virtual int FreeNativeBuffer(void* nativeBuffer) = 0;
};
}
#endif