* Copyright (c) 2026 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef METAL_TEXTURE_RENDERER_H
#define METAL_TEXTURE_RENDERER_H
#import <UIKit/UIKit.h>
#import "UIViewMetalRenderTarget.h"
@interface MetalTextureRenderer : UIView
- (void)ensureMetalSetup:(UIView *)view;
- (bool)startRender:(UIView *)view;
- (void)destroy;
* Caller should be careful to release the buffer.
*/
- (CVPixelBufferRef)currentPixelBuffer;
@end
#endif