/*
* Copyright (c) 2026 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "adapter/ios/capability/vibrator/iOSHapticVibrator.h"
#import "adapter/ios/capability/vibrator/iOSAudioHapticPlayer.h"
@interface iOSHapticVibrator ()
@property (nonatomic, strong) iOSAudioHapticPlayer* audioHapticPlayer;
@end
@implementation iOSHapticVibrator
+ (instancetype)sharedInstance
{
static dispatch_once_t onceToken;
static iOSHapticVibrator* instance = nil;
dispatch_once(&onceToken, ^{
instance = [iOSHapticVibrator new];
});
return instance;
}
- (instancetype)init
{
self = [super init];
if (self) {
_audioHapticPlayer = [[iOSAudioHapticPlayer alloc] init];
[_audioHapticPlayer prepare];
}
return self;
}
- (void)dealloc
{
[_audioHapticPlayer releaseResources];
}
- (void)startVibrator:(NSString *)effectId
{
if (effectId != nil && effectId.length != 0) {
[self.audioHapticPlayer startVibratorWithEffectId:effectId];
}
}
@end