* Copyright (c) 2024-2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef PLUGINS_COMPONENT_PLATFORMVIEW_RESOURCE_PLATFORM_VIEW_DELEGATE_H
#define PLUGINS_COMPONENT_PLATFORMVIEW_RESOURCE_PLATFORM_VIEW_DELEGATE_H
#include "platform_view_resource.h"
#include "base/geometry/ng/offset_t.h"
#include "base/geometry/ng/size_t.h"
#include "base/geometry/size.h"
#include "core/common/platform_res_register.h"
#include "core/pipeline/pipeline_base.h"
namespace OHOS::Ace {
class ACE_EXPORT PlatformViewDelegate : public PlatformViewResource {
DECLARE_ACE_TYPE(PlatformViewDelegate, PlatformViewResource);
public:
PlatformViewDelegate(const WeakPtr<PipelineBase>& context, ErrorCallback&& onError)
: PlatformViewResource("platformview", context, std::move(onError)) {}
~PlatformViewDelegate() override;
void Create(const std::string& viewTag, const std::optional<std::string>& data);
void CreatePlatformView(const std::string& viewTag, const std::optional<std::string>& data);
void RegisterPlatformViewTexture(int64_t textureId, std::string& viewTag);
void RegisterPlatformView(std::string& viewTag);
void UpdatePlatformViewLayout(const NG::SizeF& drawSize, const NG::OffsetF& offset);
void ExchangeBind();
void GetPlatformViewType(int32_t& type);
void HandleTouchDown(const NG::OffsetF& offset);
void HandleTouchUp(const NG::OffsetF& offset);
void HandleTouchMove(const NG::OffsetF& offset);
void HandleTouchCancel(const NG::OffsetF& offset);
void Dispose();
void SetScale(float x, float y, float z, const std::string& centerX, const std::string& centerY);
void SetRotation(float x, float y, float z, const std::string& angle, const std::string& centerX,
const std::string& centerY, const std::string& centerZ, const std::string& perspective);
void SetTranslate(const std::string& x, const std::string& y, const std::string& z);
void SetTransformMatrix(const std::vector<float>& matrix);
void SetPlatformViewReadyCallback(std::function<void()>&& callback)
{
onPlatformViewReady_ = std::move(callback);
}
std::function<void()> onPlatformViewReady_;
};
}
#endif